Have just played a few rooms. Some feedback:
- straightforward enough, you should always know how to start, where to go, and how to begin the room.
Not really. I found you got stuck with no way back in many rooms. I'm sure it's solvable eventually, but it wasn't easy to navigate (I used the crumbly wall exit in the first room).
- implemented story, although I do not know how much sense it'd make for you guys - please let me know if players here have an idea of where the story is going
Can't really comment on this.
- tricky parts - I always tried to have most of the rooms (yes, most of ) not TOO hard, in the way that there's mostly a 'trick' after which you'll beat it without too much complications
The rooms I saw was mostly "
drop a bunch of trapdoors, kill the monsters"
I do like trapdoor puzzles, but trivial trapdoor-dropping in order to give queens a possibility to grow is kind of tedious. A better way (as I see it) is to place lots of monsters in the first place, if that's what you want.
- nice level design(?) I personally like the second and fourth level qua design..
I just played a few rooms, so I wouldn't know
Hope I don't sound too criticle... I honestly think you ought to find ways to make some rooms less tedious though, and that it would be nice if you could traverse the level without getting stuck.