Took 4 hours instead of one, but that's good enough for me.
The editor as well as sources are attached (in Blitzmax!) I have marked this as All Rights Reserved because of two reasons:
1. I am using the graphics found in game in the editor
2. And the files are easily accessible
I won't stop anyone from sharing this with other people though.
Some controls, to keep your attention:
* Left Mouse Button - draw currect item
* Right Mouse Button - clear under mouse
* S - Save
* L - Load
* 0, 1, 2, 3, 4 - Jump to item
* Q, W - Prev/Next item
* Mouse Wheel - Prev/Next item
And obviously, this editor is pretty rough, especially item selection. Nevertheless, shoot me with all your suggestions (unless you want: Flood Fill, Rectangle drawing, Line Drawing, Select and Copy).
I have waited 3 years... Three years to release something written in BlitzMax, and finally, I had a chance

. And because of that, I have less than no idea on what computers it will work. It is compiled to use OpenGL, but DX7 and DX9 recompilations are also possible. I don't know if, from Windows, I can build to Linux - I doubt, so if you want Linux or MacOS version, someone who has either version of Blitzmax has to do it!
EDIT: Renamed Code.exe to Editor.exe in the package, in case somebody had some doubts.
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[Last edited by skell at 10-26-2011 10:10 PM]