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Caravel Forum : DROD Boards : Holds : Artful Architecture (Tricky puzzles; themed levels.)
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9.0/10 (15 votes)
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Author Name:Jutt
Submitted By:Jutt
Hold Name:Artful Architecture
Theme:Tricky puzzles; themed levels.
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Number of Levels:4
Number of Rooms:44
Number of Monsters:297
Version:DROD: The City Beneath (3.1)
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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File: Artful Architecture.hold (19.7 KB)
Downloaded 1193 times.
License: Other
From: Unspecified
icon Artful Architecture  
Artful Architecture is the second hold I've created.

It is a collection of four levels, each containing eight normal puzzle rooms and one secret. There is no overall storyline, the hold focuses on the puzzle aspect only.
This should be the perfect hold for all the puzzle fans out there, as it is fairly challenging according to the beta testers.

My thanks go to the kind forum members who commented on this hold on the architecture board, especially to:
CuriousShyRabit, for playtesting the entire hold, commenting on every room and thereby helping me to find unintended solutions for many rooms;
Dischorran, For some insightful thoughts and finding unintended solutions on the first two levels.

03-22-2008 at 11:08 PM
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Chaco
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icon Re: Artful Architecture (+1)  
As someone who did beta test this hold (a little bit) and as someone who apparently is good at the game and makes hard puzzles, I can say that the first level was really hard and that I never made it to the second level :)

(maybe I'll be able to now it's released)

It's a good hold, though, and I'd recommend you play it, if only so you can sit back in awe.

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03-22-2008 at 11:10 PM
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Dischorran
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icon Re: Artful Architecture (+1)  
quote:
Chaco wrote:
It's a good hold, though, and I'd recommend you play it, if only so you can sit back in awe.

Seconded. The hold has wonderfully designed puzzles that are guaranteed to make your brain try to crawl out your ears to escape. In a good way. :)

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03-22-2008 at 11:29 PM
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CuriousShyRabbit
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icon Re: Artful Architecture (+1)  
This hold is a work of art. It's a themed collection of *tough* lynchpin puzzles, where the intended solution to each puzzle has an elegant symmetry or asymmetry to it.

Jutt didn't use the same lynchpin twice in this hold. When playing through, I often found myself trying to psych out those elusive solutions by thinking of tricks that I hadn't used yet. The first level hinges on movement order tricks, while the other three levels have obvious monster themes.

Very, very clever. Highly recommended for puzzle connaisseurs. :)
03-22-2008 at 11:35 PM
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Mr. Slice
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icon Re: Artful Architecture (+1)  
I found this hold legendary. (In a good way) The puzzles were shock and awe with both the challenge plus the incredible layout design. Seriously, I've never seen a hold as uhh... invaluable as this one. With legendary luck, this might become a Smitemasters Selection. If that does, I'd be happy.

This is a hard hold with cool puzzles. 8 brains and 9 fun. Try it if you feel daring.

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03-22-2008 at 11:52 PM
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Jatopian
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icon Re: Artful Architecture (0)  
quote:
Mr. Slice wrote:
With legendary luck, this might become a Smitemasters Selection.
It's already published. Only private beta holds can become Smitemaster's Selections.

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03-23-2008 at 12:17 AM
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Mr. Slice
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icon Re: Artful Architecture (0)  
Oh. How sad. I'm sure Jutt would've been happy if this became a Smitemasters Selection. And so would've a lot a of other people I'm sure.

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03-23-2008 at 12:24 AM
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Jutt
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icon Re: Artful Architecture (+1)  
Maybe sad, maybe not. Sure, I would have been quite pleased with a sms. But having created a good hold, which is freely available an can be played and enjoyed by everyone, is also very satisfying. And even though the download counter is still at zero, I see the people who played through the beta versions already expressed their likings for the hold. Thank you!

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Holds: An Architects Audition, Artful Architecture, Salamander, Elusive Exhibitions, Leftover Levels, Six Times Six
Collaborative: Way Forward, Advanced Concepts 2
Styles/Mods: Basalt, Sandstone, Garden, Clock using game elements
03-23-2008 at 12:41 AM
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calamarain
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icon Re: Artful Architecture (0)  
But does the download counter track downloads in game, downloads via the website, or both?

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03-23-2008 at 01:56 AM
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jbluestein
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icon Re: Artful Architecture (+1)  
Really well-designed. Very complicated -- some puzzles I've never seen the like of before.

They're not all excellent, but out of 36 puzzle rooms I think there were maybe one or two that I didn't care for. That's a pretty good ratio.

I give this a 9 for fun, 8 brains.

Josh

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03-23-2008 at 11:13 AM
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Jutt
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icon Re: Artful Architecture (+1)  
HmmÖ Last time I checked the hold was rated 9 with 3 votes, now it's 7.4 with 5 votes. One of the two new votes was from jbluestein, who indicated he voted 9, so I can only conclude the 2nd voter rated a 1.

Now this may have been a mistake (like this), which someone may want to correct. If it isn't I would be very interested in what this person wanted to express with that vote and why. I'm quite aware that I cannot please everybody, but I'd appreciate some constructive criticism if you want to give this hold such a low rating.

No hard feelings here, I'm just curious why this happened.

____________________________
Holds: An Architects Audition, Artful Architecture, Salamander, Elusive Exhibitions, Leftover Levels, Six Times Six
Collaborative: Way Forward, Advanced Concepts 2
Styles/Mods: Basalt, Sandstone, Garden, Clock using game elements
03-23-2008 at 10:16 PM
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larrymurk
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icon Re: Artful Architecture (+1)  
With any luck Schik can remove said vote unless whoever cast it can provide a reasonable explanation for it.

This is without a doubt a superb puzzle hold. It is difficult, but well worth the struggle.
03-23-2008 at 11:08 PM
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Banjooie
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icon Re: Artful Architecture (0)  
The important question here is: When the person defends their one, who's going to leave the forum THIS time?
03-24-2008 at 07:16 PM
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CuriousShyRabbit
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icon Re: Artful Architecture (0)  
I don't think it's necessary for anyone to "defend" their rating. The average rating won't be very interesting until a couple months have passed, more people have voted, and some have changed their votes to reflect their overall opinion of the hold. I'm just sorry that it's the only thing Jutt can see here.

It's a lot more fun watching other people's demos that show up on CNet. While I hesitate to recommend paying for a CNet subscription now with all the highscore problems, this almost makes it worthwhile. I think it gives a better picture of how people are doing with this hold. For example, no one yet has found Jutt's "elegant solution" to Minimal Art 1E...
03-25-2008 at 08:53 PM
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Ivcha Pivcha
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icon Re: Artful Architecture (+2)  
In this hold mostly youíll have to deal with golems, tarstuff and snakes, yes you heard me right, SNAKES!
Iím aware that many of you will instantly reject this hold when you see snakes in it. Snake is the last type of monster that I didnít know how to manipulate.
This masterpiece forced me to learn how to manipulate snakes. Hardly that player can conquer this hold without that knowledge even with help of H&S. Even after reading how to manipulate snakes I found it very hard to achieve this with old fashioned watch, so when I discovered Juttís Clock using game elements I was delighted. After I install his watch my manipulation skills became improved immensely. So if you donít have one look no further, it is for free!
Rests of the puzzles (without snakes) are also tough but HEY, Iím warning, youíll miss a lot of tricks; and if you appreciate an art give this one a try.


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Never read books you aren't sure about . . . even supposing that these bad books are very well written from a literary point of view. Let me ask you this: Would you drink something you knew was poisoned just because it was offered to you in a golden cup? ~ St. John Bosco
10-06-2010 at 02:43 PM
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OneMoreNameless
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icon Re: Artful Architecture (0)  
The first level is weak. The solutions are obvious, the puzzle spaces are largely flat, the worst of the difficulty comes from fidgeting with pairs of wraithwings, and even the secret room is just an annoying movement order shuffle.

The second level onwards is great! The setups are clever and often what looks horrible or impossible at first glance actually has a neat solution you'll kick yourself for not realising earlier. Room layouts are pretty and make frequent use of (near) symmetry in their puzzle design. Rock beasts, snakes and tarstuff are the focuses - you will need to know their advanced concepts at times but they're contained enough that it won't turn into a drag. The secret levels are even more difficult, with a heavy dose of planning. I wimped out and skipped them.
01-17-2017 at 12:21 PM
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