Okay, DimWiddy's + my variation attached here. I replaced the snake with an adder, gave the player a stick so they couldn't just stab it, and made non-looping platforms to make it harder to deal with. Which means both variations I've done so far included "
add a stick"
.
Hmn, I wasn't around to object, and now they're out, so I wouldn't say to remove or not use them, but the idea was that each variation "
later"
in the chain is done only after looking at everyone else's variation, so that it's "
harder"
to come up with something new the more people who were before you for each hold, i.e., you're making the last room from the person right after you's original, so you have to look at 9 different rooms and make something still different from those. At least in theory having rooms already made way before it's your "
turn"
on that level breaks this idea by either risking someone else making a room like yours or (if shared, as above) making everyone else want to avoid making what you made, unbalancing the "
difficulty"
of the game.
I was adhering to this by not even downloading a hold until it's my turn to add to it, but I never mentioned it as a rule, and I don't actually mind that much if nobody else does.
It does seem we've both put our rooms in the same spot in DimWiddy's though, whoops. Shouldn't be too hard to fix by just copy-pasting your room to where it fits when your turn proper comes around.
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[Last edited by Xindaris at 11-19-2015 05:44 AM]