If you left-click on an ortho-square, all ortho-squares are highlighted. This is all well and good, except for three things.
1) If there is an orb or pressure plate on an ortho-square tile, the only way to reveal the targets of the orb or pressure plate is to click on the ortho-square. This makes it potentially very difficult to find the targets of the orb or plate, since half the screen may light up at the same time. I have had to put a note in one or two of the rooms of my hold describing what the plates in a case like this link to, because it's so annoying to click on them with the ortho-square feature active.
2) Potentially this will be even worse once the feature of "
left-click a door to see what affects it"
is added, which I believe is currently in the works.
3) I have never needed to light up all the ortho-squares in a room. Try as I might, I cannot imagine a single instance when this feature would actually be useful to a player. This is about as nonsensical as lighting all the force arrows, doors, or obstacles in a room. It's not a necessary ability, especially since ortho-squares are already distinct and very easy to see on virtually every background.
Please curb-stomp this feature. Thanks for your ear.
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)
[Last edited by Trickster at 07-09-2012 03:01 AM]