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NiroZ
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icon What should the architectural icon look like? (+1)  
Recently Schik was being cool and stuff, and added a link under each person's post, to show you all the holds that person as published. Of course, if a person hasn't posted any holds in either the DROD or RPG forums, then no link will appear.

At the moment, as you can see below, it is a mallet. Which, ok, works, but I'm sure there are much more appropriate icons to display. Preferably one that is simple, and fairly obvious what clicking on it would lead to.

So what are you waiting for? This is a bit unusual for a contest in that Schik will be the sole judge (if he likes any of them at all), and I'm writing this up on heavy duty painkillers.

Please, attach your icon to your post, and then edit your post so that the image is displayed, as it makes it easier for everybody to view. If you're not sure how to do this, ask and I'm sure someone will be happy to help you.

Please post your icon within the next two weeks from now, so in negative 697 weeks, 6 days
06-29-2011 at 03:30 AM
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Dischorran
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File: Untitled.png (2.9 KB)
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icon Re: What should the architectural icon look like? (+3)  
There's only one real choice, and that's mine:



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[Last edited by Dischorran at 06-29-2011 04:27 AM]
06-29-2011 at 04:26 AM
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coppro
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icon Re: What should the architectural icon look like? (0)  
Dischorran wrote:
There's only one real choice, and that's mine:

That's the second time this week that I've had the displeasure of thinking about Someone Else's tile mod.

Good grief, what is this world coming too?
06-29-2011 at 07:28 AM
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Banjooie
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icon Re: What should the architectural icon look like? (0)  
This thread is over. I demand Dischorran's icon be implemented.
06-29-2011 at 07:31 AM
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skell
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File: mallet.gif (1.1 KB)
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icon Re: What should the architectural icon look like? (+2)  
My mallet from previous post.


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[Last edited by skell at 06-29-2011 07:52 AM]
06-29-2011 at 07:51 AM
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skell
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File: mallet2.gif (1 KB)
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icon Re: What should the architectural icon look like? (+2)  
And my outlineless mallet too!


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[Last edited by skell at 06-29-2011 07:52 AM]
06-29-2011 at 07:52 AM
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Maurog
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icon Re: What should the architectural icon look like? (+2)  
Hmm, nothing wrong with a classic, I think:


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06-29-2011 at 09:26 AM
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Jatopian
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icon Re: What should the architectural icon look like? (0)  
If we're going to have a sinister secret society logo it should be the DAA one.

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06-29-2011 at 04:33 PM
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Chaco
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icon Re: What should the architectural icon look like? (+1)  
Jatopian wrote:
If we're going to have a sinister secret society logo it should be the DAA one.
Luckily Stefan already provided an icon for that option.

-

I actually like the mallet the best, since it implies the holds are "built" already - that is, published. All these t-square, compass and DAA icons seem to suggest "Architecture"... and we have a pre-existing board and term called "Architecture", which is for holds in progress.

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[Last edited by Chaco at 06-29-2011 06:30 PM]
06-29-2011 at 06:28 PM
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The spitemaster
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icon Re: What should the architectural icon look like? (0)  
I'm thinking something like castle bulwarks. But the mallet works for me too.

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06-30-2011 at 02:05 AM
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bdwing
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File: piece of eighth.ico (1.4 KB)
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icon Re: What should the architectural icon look like? (+1)  
This is my feeble attempt. You can tell I have no skill or talent for this, but maybe this will inspire someone.



This was supposed to be a piece of the eighth (you know, like pieces of eight) but the image is too small for anyone to see what it is clearly.

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[Last edited by bdwing at 06-30-2011 11:12 AM]
06-30-2011 at 11:02 AM
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Jutt
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File: Holds Icon 1.gif (216 bytes)
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icon Re: What should the architectural icon look like? (+1)  
Before I forget, let me drop these two thingies here. I can't decide which one I like better, so I'll post them both.

This:



____________________________
Holds: An Architects Audition, Artful Architecture, Salamander, Elusive Exhibitions, Leftover Levels, Six Times Six
Collaborative: Way Forward, Advanced Concepts 2
Styles/Mods: Basalt, Sandstone, Garden, Clock using game elements

[Last edited by Jutt at 07-10-2011 08:46 PM]
07-10-2011 at 08:45 PM
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Jutt
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File: Holds Icon 2.gif (655 bytes)
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icon Re: What should the architectural icon look like? (+5)  
And this:



____________________________
Holds: An Architects Audition, Artful Architecture, Salamander, Elusive Exhibitions, Leftover Levels, Six Times Six
Collaborative: Way Forward, Advanced Concepts 2
Styles/Mods: Basalt, Sandstone, Garden, Clock using game elements

[Last edited by Jutt at 07-10-2011 08:47 PM]
07-10-2011 at 08:46 PM
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The spitemaster
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icon Re: What should the architectural icon look like? (0)  
Exactly what I was thinking for the second one.

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07-11-2011 at 06:31 AM
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bdwing
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icon Re: What should the architectural icon look like? (0)  
NiroZ wrote:
Please post your icon within the next two weeks from now, so in negative 21 hours, 24 minutes

Do we already have a winner (per the mod points) or is there going to be a poll?

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07-14-2011 at 10:27 AM
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Maurog
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icon Re: What should the architectural icon look like? (0)  
I don't do points, but in my opinion, Jutt's castle thingy is the best.

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07-14-2011 at 07:59 PM
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NiroZ
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icon Re: What should the architectural icon look like? (0)  
Not sure if I specified, but Schik is the sole judge, for obvious reasons.
07-16-2011 at 05:05 AM
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