I had an idea for a type of arrow called a Vault Arrow. Much like a force arrow, it definitely faces a direction.
When you step on the arrow, you will skip ahead the tile in front of where the vault arrow is facing. It doesn't matter what kind of object is in front of where the vault arrow is facing, since you jump right over it. You can even jump right over an ordinary tile. With vault arrows, you can even "
vault"
over orthotile forces, allowing you to move diagonally.
Vault Arrows can be rotated by the Arrow Rotater Token. This means that after the arrow is turned, you will be vaulted in that direction rather than in the old direction. Vault Arrows can be place facing any direction and they can face any direction.
A player can vault only so long as they can travel through a tunnel. That means for most player roles, you must step on a power token before you can vault.
If you vault into a tile that you cannot move onto, the vault arrow tile with fade somewhat. You can still move onto that tile, although you will not be vaulted. Let's say you are a slayer, since you have the capability of killing things with your body, you can vault onto most monsters - rock golems, rock giants, wubbas and tarstuff can't be stepped on by body-killing player roles so they cannot vault onto those creatures. Example: If you are in player role roach and you vault into an enemy roach, you successfully vault and kill the roach as soon as you move onto the vault arrow tile. But, if you are a roach and you try to vault onto a rock giant, you will move onto the vault arrow tile but will not vault.
One more thing. As soon as you step on the vault arrow tile, you will be vaulted onto the target tile. This behavior is unlike tunnels that you are required to move in the direction to face after stepping on their tile first to transport.
That is my idea for a feature request. You are now allowed to throw tomatoes at me.
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It was going well until it exploded.
~Scott Manley
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