CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
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Re: King Ashlocke's Gauntlet (0)
I've played through this hold, and found it quite enjoyable. As Larry mentioned, there are some backtracking problems associated with the secret rooms. In Second Level 1W, you need to rotate the tunnel at (23,8) so it points south instead of north, so I can return from the secret room. In Third Level 1S1E, when I return from the secret room, I'm stuck behind the yellow doors (and possibly also the green door). I'm not sure how you could fix that within the existing puzzle. The entrance to the secret room needs to be moved elsewhere.
Level 1
1N - Works fine, it wasn't too hard to avoid the eyes' gaze. A vision token would be helpful.
1N1W - I ran around the room once, clockwise, to arrange the seep before entering their area.
1N2W - Very nice! I like how you have to both avoid and use the brains and mothers.
2N1W - It was pretty easy to get the snakes in dead ends early, and then finish cleaning up the seep. I wonder what this room would be like with a brain (and maybe only one snake). Then I'd have to use the diagonal moves available to get enough ahead of the snake to turn my sword.
2N - Works fine. I killed the golems in all the appropriate places.
2N1E - Works fine. I cut all the tar and killed all the roaches.
1N1E - It's pretty easy to keep the tar trimmed while sending the roach queen to her destination.
1N2E - The bomb/mimic maze works fine.
2N2E - Works fine. I killed all the roaches.
1E - I suspect you wanted me to kill the last wraithwing against the snake, and I didn't. I killed it against the force arrow instead. To prevent the player from going back west, perhaps you could use a trapdoor.
1W (secret) - Shuffling all those platforms around took me forever. It works fine, but I can't say I much enjoy block puzzles in DROD. Moving Beethro around is clunky and tedious in these cases. I'd rather click and drag the blocks themselves.
Level 2
Entrance - Works fine. It's not too hard to reach and remove the two mothers.
1W - Nice! I used only the NE pressure plate to keep the mother contained, and blew her up on turn 80. After that, the remaining tar was cuttable.
1S1W - Getting through all that gel while avoiding roaches was tedious.
2S - It's an interesting puzzle idea (where can I stand to defend against roaches and manipulate the fegundo at the same time) that, in practice, makes a rather long puzzle.
1S - I killed a lot of waterskippers in here. The trick was figuring out which nest to attack next.
1S1E - Relatively quick and easy compared to the rest of the level. Works fine. I killed a roach every turn after stepping on the pressure plate.
1E - Despite some missteps, I still beat the snake rather easily.
1S2E - Force arrow mazes aren't my favorite, but this one works fine.
2S1E - It was easy to beat the slayer to the nest area, but rather slow work picking off enough skippers to get to the nests.
2S1W (secret) - Very nice! It's rare to see a trapdoor maze with a lynchpin. I looked at how many arrows led in and how many arrows led out of the two islands.
Level 3
1W - Works fine. I trapped all the wubbas on the pressure plates.
1S1W - Works fine. I killed a lot of roaches.
2S1W - The guard removed all the mud well ahead of the timer.
3S1W - It was very easy to kill all the wraithwings.
3S - Not sure what I was supposed to do here. I stepped on one pressure plate, killed the roach and left. The green door and the timer are unnecessary.
2S - I cut a lot of tar, and it took forever. As Larry mentioned, the green door is unnecessary. I never lit a fuse.
2S1E - More unintended solutions. In my case, I avoided the arrow rotators, and stepped on the NE disarm token twice in a row. Then I killed all the monsters.
1S1E - A similar unintended solution. I stepped on the lefthand disarm token twice in a row so the righthand disarm token gave me a sword. Then I killed all the giants wherever, and used the sword to get past the aumtlich.
1S - I bet this room can be solved without using all the clones... but I'm too tired to try it right now.
1E - Rather tricky figuring out the correct order to blow up the aumtlich.
3S1E (secret) - I already said how I feel about block puzzles in DROD. I liked this one a little better than the one on the first floor.
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