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Caravel Forum : Caravel Boards : Contests : Invisibility - Sept 07 Contest VOTE (A multiple question poll)
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RankEntryAverageStandard Deviation
1Jacob's7.751.5877132402715
2Stephen4Louise's7.66666666666671.4337208778404
2Rasmus Bjrling's7.66666666666672.0949675149961
4Rob's7.58333333333331.6562172428626
5Chaco's7.41666666666672.0999338613924
6Jason's7.252.0463381929681
7eb0ny's6.752.0052015692527
7VIPCOOL's6.751.8763883748663
7Dex's6.751.6894279110594
10techant's6.41666666666672.3258809561588
11Jeff's6.16666666666672.2298480267099
12Someone Else's61.9578900207451
13hyperme's5.751.8763883748663
Chaco's
12345678910
Average Vote 7.4166666666667
Standard Deviation 2.0999338613924

Dex's
12345678910
Average Vote 6.75
Standard Deviation 1.6894279110594

eb0ny's
12345678910
Average Vote 6.75
Standard Deviation 2.0052015692527

hyperme's
12345678910
Average Vote 5.75
Standard Deviation 1.8763883748663

Jacob's
12345678910
Average Vote 7.75
Standard Deviation 1.5877132402715

Jason's
12345678910
Average Vote 7.25
Standard Deviation 2.0463381929681

Jeff's
12345678910
Average Vote 6.1666666666667
Standard Deviation 2.2298480267099

Rasmus Bjrling's
12345678910
Average Vote 7.6666666666667
Standard Deviation 2.0949675149961

Rob's
12345678910
Average Vote 7.5833333333333
Standard Deviation 1.6562172428626

Someone Else's
12345678910
Average Vote 6
Standard Deviation 1.9578900207451

Stephen4Louise's
12345678910
Average Vote 7.6666666666667
Standard Deviation 1.4337208778404

techant's
12345678910
Average Vote 6.4166666666667
Standard Deviation 2.3258809561588

VIPCOOL's
12345678910
Average Vote 6.75
Standard Deviation 1.8763883748663
Total Votes 22 100%
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bflatjeff
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icon Re: Invisibility - Sept 07 Contest VOTE (+1)  
quote:
jbluestein wrote:
quote:
Rheb wrote:
Edit: OK 1 goblin left in Jacobs room... :no
So, is it possible to use the decoy in the north east part of the room?


Not only are they all useable, they're all required. (At least, I needed all three.)

That's not true. I only needed two (and so could sacrifice the NE one).

I know it's piling on at this point, but Great Room! After figuring out how to do it (with help from Jacob), I particularly liked the
Click here to view the secret text

Congratulations to the other winners, I also enjoyed your rooms very much!

BbJ

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10-24-2007 at 02:10 AM
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Jacob
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Not surprisingly, a solution that involves sacrificing one of the decoys was not intended.
I see that you managed that by killing the adder yourself - I have no idea how you managed that, but nice work. Whether you made things unnneccessarily hard for yourself is another matter.

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10-24-2007 at 12:51 PM
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bflatjeff
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
It was a bit of careful manipulating of the adder so it continued to block the briar while I backed toward the broken wall exit, finishing off the head on the hot tile square. And at least that way I didn't have to figure out the mirror trick, and (just thinking about it now, without trying) I'm not sure how I'd kill the adder with a decoy. Wouldn't the adder get stuck in some dead-end and the briar leave no free space to place the decoy? The proof is left to me to try, but not tonight. ZZZ

BbJ

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10-25-2007 at 08:43 AM
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Jacob
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
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10-25-2007 at 02:22 PM
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jbluestein
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Was anyone able to solve Someone Else's entry? I'm trying, and having no luck...

I'd like to see a demo, if one exists.

Thanks!

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10-26-2007 at 12:21 PM
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Someone Else
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Well, actually, I thought I could beat it, and then I found out I couldn't...

So how far did you get? I got as far as having killed everything but the adder, and having tar on the pressure plate.
10-26-2007 at 06:39 PM
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jbluestein
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
quote:
Someone Else wrote:
Well, actually, I thought I could beat it, and then I found out I couldn't...

So how far did you get? I got as far as having killed everything but the adder, and having tar on the pressure plate.


I can do that, or I can get the adder long enough that it covers the pressure plate and could theoretically reach the mimic while on the plate...but I can't get anywhere near the mimic.

Seems like if that mimic were a clone it would be much easier.

Josh

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10-26-2007 at 06:48 PM
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Chaco
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
quote:
Someone Else wrote:
Well, actually, I thought I could beat it, and then I found out I couldn't...



Hrmph, no wonder I couldn't beat it. A good way to ensure your room is solvable is to solve it. :)

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10-26-2007 at 08:40 PM
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Jatopian
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Remember, kids, it's always mandatory to test one's rooms before inflicting them on others. Even if the others are testers.

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10-26-2007 at 11:34 PM
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Dex Stewart
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
And especially if it was clearly stated that entries to the contest must be completable! :)
10-27-2007 at 12:10 AM
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Jacob
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Maybe it should become a requirment to submit victory demos with entries in future to (a) prove they're completeable and (b) allow people who can't complete them to at least see how they should've been done - allowing them to judge more fairly rather than just abandoning the room/level/hold and making assumptions about how it played out.

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10-27-2007 at 12:30 AM
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bflatjeff
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icon Re: Invisibility - Sept 07 Contest VOTE (0)  
Indeed. I couldn't decide how to vote when I couldn't solve a room. Do I award points, thinking "Oh this must be so clever because it bested me," or deduct, thinking "This is needlessly obscure, or perhaps it's broken"? Submitting the victory demos worked well in some of the recent Limited Space contests. It allowed me to vote on how well I thought rooms were made, not merely awarding top scores to those I finished that were just difficult enough, slightly lower scores to those I couldn't conquer, and lower ones to those I thought too easy. :closedeyes

BbJ

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10-27-2007 at 04:22 AM
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