This is a pretty damn cool hold.
Two comments: maybe it's just me but in this hold (as well as Terrakept Resonant) there are several rooms with just tons going on and it's not even clear where to begin. For example Case Study 1E (for which I had 10 potions left over). It took a bit of clicking and experimenting to see what was going on. It might be nice to have a bit of speech like "
Hmm, so if I get all the roaches onto the bridges, the builders will do the work for me"
, or something so the player can orient themselves. (There was a similarly confusing room near the start of TR with a couple of mimic potions at the start of a big complex room and I was pretty clueless where the mimics were meant to go)
[question about how to do a room removed]
Edit: H+S board phenomenon - literally 1 minute later I cracked it. Not as hard as I was making it.
Edit: Looks like we've used a similar kind of puzzle
Click here to view the secret text
×elimination of a clone potion so you don't have to step on it
Nice.
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[Last edited by Jacob at 09-05-2007 12:39 AM]