The idea behind my new hold, Figure or Ground, was: each room would play several roles; what was inaccessible and "
ground"
would become "
figure"
when you entered from a different entrance (or once you'd dropped a certain door) etc.
I've used similar ideas in some other holds as well (including a certain upcoming Smitemaster's Selection).
So, here's the competition: Create a single room that plays entirely differently depending on the entrance.
I've posted up 2 examples to show you what I mean. Entering in different places enable you to have access to different paths, potions, orbs and means that monsters will distribute themselves differently. There are several other ways of doing this.
Rules:
-You are only allowed to make 1 room in your entire hold (therefore you'll need to use multiple stairs and start positions)
-Elements are unlimited, but *puzzles* are not allowed to use scripting. (dialogue, hints etc are ok)
-All information should be available for solving the room without trial and error. This means that the start positions should clearly correspond to the exit stairs.
Scores should be based on: Fun, Variation between all the different play-throughs of the room (e.g. if the room plays the same for each entrance, there's not much point), Economy (I've made a room that has 2 entrances but must be played through 4 times. Can anyone get a higher ratio? The other ratio is 6:8, I hope) and Originality.
[EDIT: Economy should also include reusability of parts of the room itself, not just the stairs.]
I'm thinking of a 2-week time limit. The holds can then be combined to make a meta-hold (possibly with a meta-room linking them?), and can be released on Holds board.
Anyone up for it?
[EDIT: There's still a problem with this room (the bomb section in the lower right) which is still to be fixed...Watch this space]
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[Last edited by Jacob at 02-18-2006 03:36 PM]