Tim wrote:
As I've said before in the Links! thread, I think this feature request is like this:
Not exactly, no. That turns an impossible-to-see feature into a hard-to-see feature. This is requesting that a hard-to-see feature become easy-to-see. It's more like taking bats on a dark background and coloring them neon orange instead.
I think seeing spiders everywhere would be pretty weird and then they would then just be roaches, right? I guess I'm the only delver left who doesn't use Tar-Vision(tm), though, so I'm probably not the best person to mirror.
Anyway, if I haven't said this previously (or someone else in which case I apologize, I'm sort of slamming the forum right now before doing work, like a can of Mountain Dew which is close as I get to energy drinks), I don't think this will change much. It will just cause most architects to come up with more-creative approaches to hiding secrets than ever using breakables.
Some of those already exist. I remember last year I made a bug report that turned out to be a secret-hiding mechanism people had already taken advantage of in published holds. (Unfortunately, it wasn't the platform bug I was planning to use as a feature.)
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Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)
[Last edited by Trickster at 05-08-2013 09:47 PM]