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Caravel Forum : Caravel Boards : Contests : The suicidal Beethro (Our Contest for June)
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NiroZ
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icon The suicidal Beethro (+4)  
Has anybody noticed something that’s always happening to Beethro, and indeed, any controlled character? They’re always surviving. Ok, sure, in a hold like Beethro’s Teacher, the survive to die ratio might be a bit low. But even then, just like you know that the main character is impervious in an action movie, you know that Beethro, armed only with a Really Big Sword™, will prevail. Doesn’t that ever get a bit boring? Furthermore, wouldn’t it be a bit more convenient if it was harder to die by accident? So why not switch the two!

Rules:

For this contest, you must make a hold, with up to 4 rooms (on up to 4 levels) using the DROD 3.1 engine. The point of it is to die.

If you really want to use the RPG engine instead, you can make an unofficial entry, or you can complain. Enough of either and I’ll modify the contest to accommodate you.

You may use as much scripting as you wish. Just remember if you make things too confusing, you’re going to be unpopular.

You may make up to 3 entries

Voting

People will vote in this like they judge normal DROD rooms. That is, enjoyment is the most important characteristic. Then comes Style, presentation, the obvious.

Bonus points for dark humour

Timing:

The submission topic will close on the Local Time:06-27-2009 at 01:00 PM, that’s right, in negative 769 weeks, 5 days

Prize pile
100 rank points (not to be confused with mod points) and a pick from the
prize pile for winning
50 rank points for coming second
25 for coming third.

Note: I did think about making people agree to have their entries complied, but I don't think they would be eligible for the holds board, somehow.

[Last edited by mrimer at 06-13-2009 07:56 PM]
06-06-2009 at 09:36 AM
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TripleM
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icon Re: The suicidal Beethro (0)  
So this is like that platformer (I forget the name, a japanese name I think), where it is very hard to kill yourself, and the aim of each level is to find the one way that you can actually die?
06-06-2009 at 10:16 AM
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NiroZ
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icon Re: The suicidal Beethro (0)  
When I meant ways, I didn't mean you can only allow the player to kill himself with a roach once, but as an option for the player to kill himself. I think I'll take that rule down anyway, it seems a bit arbitrary.

Yes, like that platerformer, I forget the name.
06-06-2009 at 11:12 AM
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Jacob
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icon Re: The suicidal Beethro (+1)  
Karoshi

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06-06-2009 at 11:20 AM
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zwetschenwasser
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icon Re: The suicidal Beethro (0)  
I veel attempt this contest.

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06-06-2009 at 03:13 PM
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NoahT
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icon Re: The suicidal Beethro (+1)  
Should puzzle rooms be unrequired?

-Noah

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06-06-2009 at 03:14 PM
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NiroZ
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icon Re: The suicidal Beethro (0)  
Don't have to. You can if you want.
06-06-2009 at 03:22 PM
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Chaco
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icon Re: The suicidal Beethro (0)  
This sounds like an interesting contest. I think I'll enter. :)

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06-06-2009 at 07:28 PM
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Monkey
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icon Re: The suicidal Beethro (0)  
Jacob wrote:
Karoshi
Hehe... and you have to work to kill yourself... :lol

On another note, I'll be First Contest Complainer. I forgot... a few things... from TCB. O:-
what is tcb again?

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06-06-2009 at 10:41 PM
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eb0ny
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icon Re: The suicidal Beethro (0)  
Monkey wrote:
what is tcb again?
Pssst!

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06-07-2009 at 08:50 AM
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Jacob
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icon Re: The suicidal Beethro (+2)  
My understanding of this (I've already made a 4 room hold), is that the point here is to create a set of puzzles where the aim is to kill yourself. (A room where it is hard to find ways to die, like in Karoshi).

Putting Beethro in a room with 1 hottile or 1 roach would not make for an interesting puzzle.

So "enjoyment" is how enjoyable it is to play the room and solve the puzzle (just like in any DROD room). Things like story/aesthetics/humour obviously can enhance the enjoyment (as in any DROD room).

I don't see why getting stuck would count as dying.

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06-07-2009 at 09:51 AM
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NiroZ
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icon Re: The suicidal Beethro (0)  
Jacob's got it.
06-07-2009 at 10:22 AM
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Sillyman
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icon Re: The suicidal Beethro (0)  
Jacob wrote:
Putting Beethro in a room with 1 hottile or 1 roach would not make for an interesting puzzle.

Oh, I beg to differ. You can get some pretty good Karoshi-puzzles from just a single spike (and a hindrance in the way). In any case... I may create a thing.

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06-07-2009 at 12:20 PM
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slimm tom
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icon Re: The suicidal Beethro (0)  
Sillyman wrote:
Oh, I beg to differ. You can get some pretty good Karoshi-puzzles from just a single spike (and a hindrance in the way). In any case... I may create a thing.
I'm sure Jacob meant Beethro and only a roach or a hot tile, and nothing else. :)
06-07-2009 at 12:26 PM
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zwetschenwasser
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icon Re: The suicidal Beethro (0)  
"Don't think that you're dying. Just try to have fun, ok?"

:-O

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06-11-2009 at 11:03 PM
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mrimer
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icon Re: The suicidal Beethro (0)  
Neat contest!

It might be fun to try to design an RPG puzzle where it's actually hard but possible to die. I might try to build something like that someday.

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06-13-2009 at 08:01 PM
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Tim
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icon Re: The suicidal Beethro (0)  
Is the submission topic closed already? Unfortunately I had too much things I to do. I hope to have more time next month. :(

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06-27-2009 at 08:31 PM
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