OK, so rather than doing anything (much) constructive this weekend, I have devised a little puzzle.
Attached is a hold with 6 rooms and an exit room.
In each room is a tile marked by a checkpoint from which a crucial game element (needed to make the room solvable and exitable) has been taken.
It can be anything from the editor menus and your task is to work out what it is with the following conditions:
1) It cannot be a large monster (rock giant or serpent), we're only using one tile here.
2) No scripted characters or exit stairs (that would be cheating)
3) No orbs or pressure plates
4) In 1N1W the checkpoint is on oremites - you're not allowed to remove them.
5) (Just to make it a little more interesting) No potions in 1N1W either.
OK, I admit 1N1W is not the best of the 6, as you can tell from the above.
Each room has THREE solutions (that I can see - I'm sure that the clever people on this forum can come up with more).
This nicely generates a short easy three level hold (a level for each set), which I can release once the contest's done.
The first person to post all the 18 (3x6) solutions with the corresponding rooms gets 10 points.
A bonus 5 points to them, or another player, who finds an interesting variant that I'd not considered.
Enjoy. (If people like this, I've got ideas for another few rooms, and am happy for anyone else to use this idea for further such puzzles).
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