I wonder, a little, if we aren't off-topic now.
My understanding of the "
official"
answer to my original problem is thus:
"
yah, some SmS holds will be super hard, we will try to involve less skilled players in future beta tests. but we expect 1 super hard hold per year, regardless"
which is a fine answer...
I guess my outstanding issues/questions are these:
IF (and only if?) SmS holds are a big selling/money-making point, do we even want 1 super-hard hold per year?
I ask because of the scenario where JoeBlow is a new customer. JoeBlow sees the ads for SmS holds and thinks, "
yah, more official holds. I don't like picking random regular holds because there's a bunch of super-easy ones, a bunch of super-hard ones, a bunch with stories unrelated to Beethro (and some which confusingly call the character Beethro but don't actually apply to _THE_ Beethro)"
, and a bunch with offensive scrolls/text which I don't think are appropriate to a family game (the "
war"
series with its constant "
kaka"
scrolls comes to mind)"
So JoeBlow subscribes to SmS and downloads his first SmS hold (he can no longer download older ones thanks to a recent decision by Erik, so only ones after his subscription are valid) - and he gets Beethro's Teacher...
BT isn't trivial, doesn't contain non-story material, nor does it have offensive scrolls... BUT it's super hard (for JoeBlow, a casual player).
Now, some percentage of JoeBlows are going to appreciate how BT is hard, but fulfilling because the puzzles are Cool and Original,
and some percentage of JoeBlows are going to think "
hard and impossible"
. and some percentage of THOSE will cancel their subscription.
The problem, ultimately, is determining a difficultly level that keeps most JoeBlows in the first category.
I'm unsure how to solve that, but one way might be to include less experienced smiters in the beta testing and ask them how quickly they gave up. It's not super scientific since some people may find roaches easy but tar impossible, or tar and roaches easy but snakes HaveGotToGo... but... wel, I dunno. I don't know the answers. I just know there's "
kinda"
a problem in that Syntax's "
heaven"
of hard puzzles (which are very satisfying to complete - I'm quite proud of figuring out the ones I didn't ask help about!) may be another user's "
hell"
and that for all likelihood, the majority of players fall in the later category, and getting people to pay for SmS holds involves pleasing a majority (unlike just uploading holds).
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