Contest end - 23rd June. Get your entries in
Note, the Wanderer script was slightly corrected today, 18 hours after the initial post of the contest. Please read the script and ensure you're using the most current version of the Wanderer, the one that does not re-appear after conquering a room
Frankenstein's Wanderer
The scientists of the Empire have been busy this year. Not only have they managed to increase the reserve supply of aumtlich by 14%, they've found a faster method of brewing tea, a new type of food...
...and they've created a new monster. As yet, it is unnamed... but looks remarkably similar to a Mud Coordinator of the Empire. There are differences around the eyes, but the resemblance is uncanny. It's still deadly, and thus potentially useful to the Empire. Fortunately, 149th Budget Appraiser has found enough supplies to fund an experiment into the uses of this creation in dungeons and other defense systems. Therefore you, the architect, must design and submit a short hold making full use of the new monster, which has been temporarily named "
The Wanderer"
Rules of the Contest
1) Other than the Wanderers, no other visible/accessible NPCs can be used. This is to make sure the player can easily distinguish the Wanderer. You're allowed other NPCs for scripting/cutscene purposes, or for speech etc, but please don't have any others where the player can hit them. It'll get confusing!
2) You are allowed to use any TCB elements, though please restrict yourself to a single exit staircase.
3) All rooms must be possible. If a room is not possible, your hold will be disqualified. Be prepared to provide demos if asked.
4) Due to a quirk in the scripting... every room that contains a Wanderer must contain at least one other slayable monster.
5) Make the hold short, but fun. 4-8 rooms should be enough to get the point across.
6) Regarding versions... now that 3.2 has been released, it will be assumed that all holds will use 3.2. If you don't have it yet, you may download the patch or the full version if you have it
at this page
7) The contest will run for three weeks. Last submission date is June 23rd, entries posted after that will not be accepted. When you're finished, please submit your hold to the marked thread. Note that it won't be a hidden submission thread, all entries submitted will be visible from the start. Feel free to ask other people questions about their holds, or ask for help
After the three weeks have elapsed, there will be a 1-2 week voting period (depending on how many entries there are. If there's only a few it'll be one week, if there's more it'll be two weeks)
8) Don't use custom graphics for your character. Keep it looking like a mud coordinator.
9) If any entry does not follow these rules, it will be disqualified. I will try and check the holds, but I can't promise to get through them all, you are responsible for making sure your entry follows the rules and has Wanderers that work. If you have any queries, troubles or questions ask. I mean it. Ask.
How to include Wanderers in your hold (READ CAREFULLY)
The Wanderer is a simple creation of scripting. Other architects (myself included) have had similar monsters before. To include a Wanderer in your hold... there are two possible methods. Please read this section very very carefully, and if you have any questions - ask.
Method 1 - doing it manually
1) Create a new NPC. Click on it to get the Customize Character screen
2) Click the Characters Button
3) In the New Character Name box, type Wanderer. Click "
Add Character"
4) Set the graphic of this new Character to "
Mud Coordinator"
. Click OK.
5) You'll be back on the Customize Character screen. On the right hand list, set your character to be a Wanderer, it should now be in the list. Click the "
Visible"
tickbox.
6) Add the following scripting...
If ...
Wait for clean room
Disappear
End
If End
Imperative Deadly
Imperartive Required target
Imperative Flexible beelining
Label "
Monster Loop"
Move to Player, with Single Step turned on. and Forbid Turning turned off.
Go to "
Monster Loop"
There you go, you've got a Wanderer. Copy and paste it as appropriate.
Method 2 - here's one I made earlier
If the above method is a bit complicated for you, here's a simpler one. I've made a hold that has a Wanderer in already, feel free to copy/paste the Wanderer from it.
1) Download the attached hold "
SampleWanderer.hold"
. Import it.
2) Make a copy for you to edit. Rename it to something appropriate.
Then edit this hold, copying and pasting the Wanderer as desired.
Properties of a Wanderer
Now, this bit is where it gets interesting. Using the above scripting... wanderers have the following properties:
- They will move towards a player in a similar manner to an aumtlich, able to move around 1-square obstacles. This includes your sword, though they don't dodge like a goblin. They are also deadly.
- You are required to kill all of them (and all other monsters) to end a room
- They are vulnerable to any normal method of monster killing - bombs, briar, swords, hooks, hot tiles, adders, bridges falling etc
- They can step on scrolls, but not potions.
- But, they are immune to the effects of Brains, Decoys and Invisibility.
- They are also strong enough to move platforms and mirrors.
- They will trigger tokens.
- They can step on tunnels.
- This gives them a unique puzzle potential not found in any other official monster.
Please note carefully, it's Rule 4 above. Due to a quirk in scripting, there must be at least one slayable monster in the room with the Wanderer, or it won't be recognised as required to complete the room. Don't fall into this trap.
Prizes
The Budget Appraisers have graciously decided to award...
100 rank points and a prize from the prize pile to the best hold
50 rank points to the runner up
25 rank points to the second runner up
10 rank points to anyone whose first contest this is.
Best of luck, and get building!
____________________________
My HoldsClick here to view the secret text
[Last edited by calamarain at 06-15-2008 06:33 PM]