Conquered!
This hold is exellent! There was a lot of enjoyable puzzles here, most of them use ideas which have never been used before(that means that... more than 100 rooms use new ideas!
). Lynchpin-puzzles were
evil, and effeciency puzzles also seemed new - they weren't based on just blank effeciency - they were based on a particular effeciency trick which was very fun to find.
It's also nice that architects have come with ideas of many
good stalwart puzzles. While because of stalwarts' stupidness those puzzles were a little annoying sometimes(*points at Underground Lake: 1N 2E*), the architects have done a very good job making most of puzzles based on clear parts of stalwart behaviour(the only room where I was seriously annoyed was that Underground Lake 1N 2E, where stalwart spoiled my solutions a lot of times by hitting the cracked orb for some reason
). And a lot of stalwart rooms were very fun to optimize!(particulary Underground Lake: 2W).
The decoy slider puzzles is also neat idea, although one in Lava Land took me a loong while to figure out.
There were some rooms that were just
too evil to be very fun(for example, the Indoors: Pool rooms which I didn't enjoy very much, unfortunately
), but most of rooms were just
a little evil, so they still were very fun. Slayer rooms are a good example of challenging and evil, but fun rooms.
The fact that some of the easiest rooms can only be accessed near the end of the hold didn't bother me much; it was a nice break from those mind-breaking lynchpins.
So, overall, this was a
very fun hold, which has come with a bunch of new puzzle ideas... and two new room styles
10 for fun.
Oh, and this hold was fairly challenging - some rooms took a lot of time to complete(the Slayer rooms and some of other rooms where a lot of planning is required), some had mind-breaking lynchpins; I had to search for hints in Architecture thread of this hold for some of most evil rooms. I could complete most of rooms by myself though, so the hold wasn't too difficult to be frustrating.
8 for brains.
[Last edited by mxvladi at 07-12-2009 10:09 PM]