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Pinnacle
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slimm tom wrote:
GatEB had few new elements and features, so testing was mostly checking the hold for discrepancies and unintended solutions. On the other hand, TSS has loads of new features, which makes it more prone to bugs.

And if I recall correctly, the hold itself is also significantly larger. GatEB is 421 rooms with 265 scorable, TSS is >700 rooms with >500 scorable.

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03-09-2014 at 04:44 PM
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Tim
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slimm tom wrote:
GatEB had few new elements and features, so testing was mostly checking the hold for discrepancies and unintended solutions. On the other hand, TSS has loads of new features, which makes it more prone to bugs.
Pinnacle wrote:
And if I recall correctly, the hold itself is also significantly larger. GatEB is 421 rooms with 265 scorable, TSS is >700 rooms with >500 scorable.
Remember that this is the main game, and it means it's a bit less difficult than the holds usually submitted to the HAs. The main hold rooms are also easier to complete/to test. There were only a couple of rooms GatEB that really had problems, so I'd say that the number of rooms are not that much of a problem as it may seem.

Most of the problems were mostly technical or content related (and obviously, that meta puzzle at the end) so I'm sure they will be able to get it out in time. (Disclaimer: This is all speculation and I'm not doing beta testing this time.)

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[Last edited by Tim at 03-09-2014 05:13 PM]
03-09-2014 at 05:12 PM
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slimm tom
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Godot23 wrote: Also, why can't I delete the mistake posts I make on this thread?
It seems something on the forum got broken, I ran into this very problem last week. I'll make a post about it on the Site board.
03-09-2014 at 05:26 PM
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Pinnacle
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I think the better comparison is probably to TCB rather than to GatEB. GatEB is (intentionally) significantly easier than the other main holds, probably peaking at 4 brains, while TSS is (as far as I know) in the 6-7 range like TCB, with secret rooms and optional levels that could potentially go even higher (not to the extent of something like the later levels of Perfection or anything in Beethro's Teacher, but probably still above "normal main hold" difficulty). Sure, there are probably a lot of easy rooms to introduce the new elements too, but I imagine the number of potentially problematic rooms is significantly higher than in GatEB.


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[Last edited by Pinnacle at 03-09-2014 06:11 PM]
03-09-2014 at 06:10 PM
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Red-XIII
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Pinnacle wrote:
Sure, there are probably a lot of easy rooms to introduce the new elements too, but I imagine the number of potentially problematic rooms is significantly higher than in GatEB.

This is definitely the thing I'd love to know about TSS. I mean, the update JTRH to TCB was epic with tons of new elements that, even after 7 years and lots and lots of user made holds, still hide unknown puzzle; for exemple pressure plates, hot tile, strange monster's interaction and so on.

I wonder if the new elements of TSS will have the same effect as the TCB ones and how many puzzles with old and new elements working together there are.

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03-09-2014 at 06:27 PM
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mrimer
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Beta testing is progressing well. There has been one export/import bug that has slowed down play testing recently, but besides that, very few code-related bugs have been reported so far. There are many minor details being fixed up in the TSS hold. Another set of issues centers around fine-tuning the difficulty of certain rooms, and there are a few unintended solutions being hammered out. Three weeks to go until April 1. Hmm...it's difficult to say at this point whether we can make a general release by that date. The team is trying hard, and we'll see what we can do!

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03-10-2014 at 09:31 PM
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Pinnacle
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95.8%! I guess April 1 is unlikely, but if I can wait 7 years, I can wait a few extra weeks if it's necessary.

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03-14-2014 at 12:19 AM
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Zaratustra00
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We are getting dangerously close to Go Time.
03-14-2014 at 06:07 PM
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Vike91
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No way. :scared

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[Last edited by Vike91 at 03-15-2014 03:24 AM]
03-15-2014 at 03:21 AM
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Jacob
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That's about right

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03-15-2014 at 10:22 AM
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Pinnacle
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Semi-related to difficulty, does anyone know the list of architects for the main hold? I think Larrymurk, Doom and Chaco were mentioned at some point.

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03-15-2014 at 04:11 PM
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mrimer
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Yes.

That list sounds like a rumor in the making.

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03-16-2014 at 01:43 AM
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Red-XIII
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95.9%!

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03-16-2014 at 10:36 PM
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Red-XIII
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Red-XIII wrote:
95.9%!

My bad, 96%, nice!

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03-17-2014 at 05:39 AM
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rman
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Method 1: 591 days (August 3, 2012 to March 17, 2014) ÷ 82.5% (13.5% to 96%) = 7.164 days/% (previously 6.945)
⇒ end in 29 days, i. e. on April 15, 2014 (previously March 27, 2014).

Method 2: 691 days (April 25, 2012 to March 17, 2014) ÷ 96% (0% to 96%) = 7.198 days/% (previously 7.011)
⇒ end in 29 days, i. e. on April 15, 2014 (previously March 27, 2014).

Method 3: 482 days (November 20, 2012 to March 17, 2014) ÷ 80% (16% to 96%) = 6.025 days/% (previously 5.785)
⇒ end in 24 days, i. e. on April 10, 2014 (previously March 21, 2014).

Method 4: 138 days (October 30, 2013 to March 17, 2014) ÷ 8.9% (87.1% to 96%) = 15.506 days/% (previously 14.304)
⇒ end in 62 days, i. e. on May 18, 2014 (previously May 3, 2014).

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03-17-2014 at 10:31 AM
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Dischorran
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Is it true that Brainiac made the first couple of levels?

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03-18-2014 at 03:10 AM
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Someone Else
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D: That's a scary thought.
03-18-2014 at 03:36 AM
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Jatopian
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Dischorran wrote:
Is it true that Brainiac made the first couple of levels?
Seth did, actually.

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03-18-2014 at 04:58 AM
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Jacob
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Braniac made most of them, we only did the cutscenes really.

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03-18-2014 at 10:37 AM
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mrimer
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You get to play as Jobus.

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03-19-2014 at 02:50 PM
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RabidChild
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96.1%!
03-19-2014 at 03:27 PM
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96.3%

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03-23-2014 at 12:13 AM
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coppro
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I am authorized to disclose that I'm responsible for
03-24-2014 at 05:21 AM
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96.4%!

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03-24-2014 at 05:05 PM
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Vike91
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96.55 %!!! :jumpy

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03-25-2014 at 02:02 PM
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bdwing
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Only a week to go?

Paging Mr. Imer. This is your wake-up call.

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03-25-2014 at 10:24 PM
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mrimer
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Heh. Yeah, I've totally been sleeping these past two years :P

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03-25-2014 at 11:43 PM
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Dischorran
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Buggy TSS on April 1, or notsobuggy TSS later. Hmm. Would accept some screenshots in lieu of a full release, I suppose.

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03-26-2014 at 04:19 AM
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robin
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Dischorran wrote:
Buggy TSS on April 1, or notsobuggy TSS later. Hmm. Would accept some screenshots in lieu of a full release, I suppose.

I second that :)

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03-26-2014 at 07:00 AM
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mrimer
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There is more testing to be done in beta at this point, but most of the remaining percentage is for items like the Linux and OS X builds, a new trailer video, and news write-ups and press releases. We probably do need a few more weeks to have a solid release. Sure, I'd be happy to provide some new screenshots meanwhile.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 03-26-2014 01:38 PM]
03-26-2014 at 01:37 PM
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