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Jatopian
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icon Re: Flash DROD (+1)  
I am thinking pack 4 should have the extra level, because that way pack 4 ends with two tar levels instead of having pack 4 end with one and pack 5 begin with another one. It also makes for a more even distribution of voice assets.

If anyone suggests dropping level 25 I will be sad. Again.

Edit: The new level 13 is pretty cool. I like it.

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[Last edited by Jatopian at 06-17-2012 07:54 PM]
06-17-2012 at 07:49 PM
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Blondbeard
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icon Re: Flash DROD (0)  
Briareos wrote:
Blondbeard wrote:
How do I get a CaravelNet key?
Same as ever: click the profile link at the top of this page, choose the CaravelNet tab and click "Request new key".
Ah! I've never done it like that. I've always done it from within the game. Is this clear to someone new to the game?
06-17-2012 at 07:55 PM
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Vladilav
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icon Re: Flash DROD (0)  
so every time when I do restart in this room ..

this room does not work out ..

[Last edited by Vladilav at 06-17-2012 10:51 PM]
06-17-2012 at 10:47 PM
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Zaratustra00
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12th Archivist wrote:
Oh. My translation skills are not up to par. :P

Level 13 in its current form would definitely be skipped, making for a divisible 24 levels. However, someone made a lovely Level 13 Redux that makes the level much more fun to play. If skell and the architect decide not to replace the old Level 13 with it, then the levels-per-episode idea works. Otherwise... I have no idea.

Where is this new Level 13?
06-17-2012 at 11:23 PM
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Jacob
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icon Re: Flash DROD (0)  
In beta, not yet released

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06-17-2012 at 11:25 PM
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SirNiko
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I would just put the old level 13 in the fourth set of levels so you get 4 levels + level 13. I'd probably stick it in the middle, though, because it feels less like a full level and more like a strange little intermission in the main game. It isn't so dull when it's bookended by normal levels.

If you have an improved version, though, that sounds even better.
06-17-2012 at 11:48 PM
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Jacob
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The new one is more of a multi-room puzzle like "Figure or Ground", "Population Density" and suchlike, and less of just a straightforward maze.

So hopefully it'll be more entertaining/challenging in its own right.

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06-17-2012 at 11:58 PM
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Dischorran
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I think there were conversations along the lines of "Oh man I really don't want to have to completely redo the Neather's coding." But then, level 25's a ways off anyway.

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06-18-2012 at 12:06 AM
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Jatopian
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The old Level 13 was just boring. There was no reason to keep it. I guess we could take the monster out of it and put old Level 13 in the Mastery Level. Rooms aren't what inflate file size.

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06-18-2012 at 02:23 AM
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wisprabbit
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I've finished off Episode 1 so far (apart from a few achievements) and I'm really enjoying it. I like the new secret rooms and the postmastery area, and I love that you get an achievement for
Click here to view the secret text

I'd like to see the revamped Level 13, for what it's worth - the maze was never that fun, so I wouldn't mind if that never made it into the game at all (maybe you could put a picture of a map of the full maze in and say "this is what you used to have to deal with, be thankful"). I'd also suggest expanding the final episode to five levels, since at the end of a six-episode series I think people will be expecting you to pull out all the stops for the finale.

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06-18-2012 at 01:43 PM
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noma
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icon Re: Flash DROD (+1)  
I started playing Flash Drod today and was making some notes that I was going to take some time to organize, clean up and post once I finished at least the first game, but considering this post I'm going to just stick it down here as is. Some of it repeats the points Jatopian's friend mentioned. Sorry if this is not the right place for this.
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[Last edited by noma at 06-19-2012 03:48 AM]
06-19-2012 at 03:46 AM
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noma
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As a separate note: it's great to see this and I really hope it brings us lots of new blood. Really terrific work. And three move undo? Woo hoo! Though it takes a while to get used to. I keep restarting when I don't have to.
06-19-2012 at 03:52 AM
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skell
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noma wrote:
As a separate note: it's great to see this and I really hope it brings us lots of new blood. Really terrific work. And three move undo? Woo hoo! Though it takes a while to get used to. I keep restarting when I don't have to.
Thanks noma! Would you mind posting your notes in a new topic in the "bugs" board? Preferably numbering them, so I can later easily track what I have already changed.

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06-19-2012 at 06:47 AM
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Tahnan
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I don't suppose there's any chance of an options menu where you can remap the keys? The current key configuration for laptops happens to be exactly one row above the one I use in DROD, which means that I'm constantly moving south instead of waiting or moving east instead of northeast.
06-19-2012 at 03:45 PM
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Jacob
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icon Re: Flash DROD (+1)  
It's already an option.

Options -> Redefine Keys

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06-19-2012 at 03:50 PM
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Rabscuttle
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One comment so far (besides, "flashdrod, yay!": When you get an achievement it would be nice if you could see what it was for without having to go into the achievement screen and find it. Might be too messy to display it in the pop-up, not sure.
06-19-2012 at 03:57 PM
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Briareos
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noma wrote:
- Move counter: is it just me or does anyone else feels like they’re at sea without a compass? I know you can hit enter but it’s not the same.
Have you tried pressing F3? ("Help > How To Play" lists it among the keys...)

np: B12 - Soundtrack Of Space (Electro Soma)

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06-19-2012 at 04:01 PM
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noma
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icon Re: Flash DROD (+1)  
Briareos wrote:
Have you tried pressing F3? ("Help > How To Play" lists it among the keys...)
Yeah, I found that this morning and thought it was something new (is it?) because I had /thought/ I had looked pretty hard for that option. Obviously not, if it was there since the beginning. I am currently updating and organizing the above list as per skell's request and have already removed that item.

[Last edited by noma at 06-19-2012 04:10 PM]
06-19-2012 at 04:10 PM
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skell
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icon Re: Flash DROD (+5)  
Okay folks, FDROD has been updated to 1.02. The new version is available in the old URLs, although you might have to do a hard refresh to see the changes. There were some functional changes:
1. Keymap duplicates are now marked
2. The delay between pressing the key and the repeats starting is now coded and is exactly a quarter of a second
3. Shift+Numpad will now properly work with Numlock turned off
4. Few other small changes

Unless I have introduced something real ugly, the next update will involve quite a lot of hold and interface changes to make things more newb-friendly.

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06-19-2012 at 09:30 PM
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Rheb
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skell wrote:
2. The delay between pressing the key and the repeats starting is now coded and is exactly a quarter of a second
Yay! Much more pleasant to play now.

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06-19-2012 at 11:49 PM
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schep
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Huh. We've hit jayisgames already. Well, we have before, but for Flash DROD this time.
06-20-2012 at 01:30 AM
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whitehelm
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schep wrote:
Huh. We've hit jayisgames already. Well, we have before, but for Flash DROD this time.

Unfortunately jayisgames has the old 1.01 version.

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06-20-2012 at 01:57 AM
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Hikari
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So, where are the FDROD high scores hiding? :D

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06-20-2012 at 02:40 PM
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skell
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I'd like to announce that version 1.03 is up. List of changes:

1. Some improvements to the new movement delay
2. Now a score is sent regardless of whether it is better than the one in the memory or not
3. Other flash apps when on fullscreen will now not make FDROD play music
4. Swords glitch
5. The evil, ugly Undo bug

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06-20-2012 at 09:17 PM
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noma
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I just reloaded the game and it still says V1.02. I'm in Episode 2, playing in Chrome, Windows 7 Pro. Since I'm on the Sixth Level the mimic undo thing is killing me so I'm hoping to pay the new version soon.
06-20-2012 at 09:33 PM
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skell
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Do a hard-refresh - http://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache

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06-20-2012 at 09:36 PM
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SirNiko
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I was going to post that in rooms with Mimics (particularly level 6) the undo function starts doing really screwy things like putting mimics in places they never were, but it sounds like the 1.03 patch may have fixed this.

Killing a monster (eg. a queen or an egg) then pressing "undo", then doing it again lets you rack up points for the "Kill X things" achievements trivially, but since those achievements are already trivial if you complete the hold and making them more difficult does not necessarily make the hold more fun, this 'bug' can probably be ignored.
06-20-2012 at 11:56 PM
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Jatopian
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icon Re: Flash DROD (0)  
Yeah, I say leave that alone. No one really cares about enforcing those achievements. A monkey could do them.

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06-21-2012 at 12:07 AM
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noma
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skell wrote:
Do a hard-refresh - http://en.wikipedia.org/wiki/Wikipedia:Bypass_your_cache
Yes I had already done a hard refresh which didn't work. Emptying my cache did. Thanks.
06-21-2012 at 02:23 AM
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whitehelm
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In Level 5 2N there's an achievement for clearing the room without hitting any orbs. Since Beethro also makes a comment about the orbs being unnecessary I assume the idea was to not use them at all, but the achievement and line gets triggered as long as you wait until all the roaches are dead before hitting the orbs.

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06-21-2012 at 05:14 AM
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