Jacob wrote:
Maybe we should add a help file or link(s) to such.
e.g. http://forum.caravelgames.com/viewsiteboard.php?b=50
The roach queen page explains, for example, that queens don't harm you, that they run away, that they lay roaches...
I personally, don't see a great problem with players having to find things out by experimentation, but clearly this is an issue for some and is a cause for people to stop playing, which is a shame.
Let me explain why I think that's a terrible idea.
People don't invest a lot of time trying to "
figure out"
a flash game on the Internet. Nobody will want to visit another webpage to see a FAQ on how to play a flash game, especially one they have to hunt and click through. Flash is casual play to the extreme. It's like an impulse buy at the check-out counter. You need to make it as user-friendly as possible so the person playing it won't decide to go off do something else instead.
That list you linked to is enormous, contains 95% stuff from other games in excruciating detail, and to find roach queens you have to dig into the "
monster behavior rules"
section and scroll down several pages. Even if it were a good idea, it's not accessible. It also fails to mention that a moving queen won't spawn on the spot she sat last turn.
User-friendly is the one thing Caravel does not do particularly well, IMO. I've always felt Caravel's website setup is terribly unfriendly to people who come here looking to purchase the game. There are lots of outdated legacy pages and you have to navigate a maze to find where the software is being sold. The forum is much, much better than the rest of the website, but even the forum hides some of its best features, like the map interface.
Just remember that people who haven't seen DROD before are going to be wary of it. They don't have any idea it's awesome. They don't see the puzzle potential, and they don't know any of the details that make it worth playing. They need to be led into it gently. They're not going to work extra hard in order to make themselves Drodiots like the rest of us.
To be honest, I have finally realized that the reason all those people for whom I purchased KDD+JtRH+TCB stopped playing is that I told them to play KDD first, and I regret saying this already, but KDD isn't a very good hold. The rooms are too large and tedious (FDROD thankfully fixes that for the most part), and it takes much too long to meet new monsters and new features. In retrospect I would skip KDD altogether and let JtRH be someone's first taste of DROD. Hopefully KDD Lite will not fatigue players given that it is smaller. So far I like what I see from it, though.
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Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
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×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)