I would like to begin saying that I really enjoyed GatEB.
One of my complaints has already been talked about by others: the game is too easy for experienced DROD players.
I, however, have and hate to say that I feel more and more disappointed with every release of DROD. Take my words with a grain of salt: "
disappointed"
as in "
expected something better"
.
It's a fact that the quality of DROD games has increased with every release. But (this is my personal opinion) that feeling of joy and interest became weaker with every release.
I started playing DROD with the very first version, Webfoot DROD, when I was 8 or 9. I loved the game, even though I didn't know what I was really doing.
I forgot about DROD, until I found out that "
Architect's Edition"
was released. Imagine my excitement and happiness: the game from my childhood, completely remastered, new graphics, sounds, music, and a level editor! A gigantic step forward!
Then came JTRH. The leap from Architect's Edition to JTRH, in my opinion, was the biggest one, the one that made me happier and even more interested. The story was amazing. Halph was amazing. Hearing every character talk, being chased by the Slayer, all in a new engine, with new graphics, sounds, music. And a lot of new elements. JTRH seriously addicted me to creating holds and playing DROD.
So far I had played 3 versions of DROD. Every sequel had completely revamped the engine, the graphics and added a ton of new features.
My expectations for the next release were very very high: I was expecting new graphics, new features, a new engine, and so on.
TCB came out. I loved and I love TCB. But I started feeling a little disappointed. It wasn't a leap as big as the other ones, and even if there were a lot of new elements and features I didn't feel like it was a completely new experience. I felt like it just improved over JTRH, but it wasn't something actually different.
And now, to make my main point: GatEB is a great game. However, I feel that it is a even smaller step than JTRH->
TCB. Less new features, less elements. It feels like TCB, which felt like JTRH, which didn't feel like any of the previous games.
I understand completely that having a jump like Architect's->
JTRH requires much more development time and a bigger budget, and that probably us DROD players are happier by having smaller "
leaps"
but more games to enjoy, but I can't help but feel a little disappointed.
That said, I don't want anyone to think that I didn't like GatEB or that I'm not expressing gratitude to Caravel for all the hard work!
My complaints with GatEB are:
- Lack of new elements
- Lack of groundbreaking new mechanics / new engine features
- Too easy for DROD veterans
- Some of the new styles could've been a little more polished
GatEB is a very nice addition to the DROD series and I would recommend it to anyone. And obviously, I cannot thank enough Caravel for all the time and money spent on this project.
In the end, I just guess Caravel spoiled me with the great improvements JTRH brought!
I wonder if anyone else feels this way...
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[Last edited by vittro at 04-09-2012 12:18 AM]