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Tahnan
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icon Things I currently love about GatEB (+3)  
In the tradition of Things I currently love about TCB and Things I currently love about DROD:RPG...

I love the title screen. The art, the font on "Gunthro and the Epic Blunder", the subtly animated Caravel Games logo.

I love the new avatars and the voice acting.

I love the trees.

That ought to get people started, right?
04-01-2012 at 09:19 PM
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west.logan
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I love the scenery so far. The colors meld together in a pleasant but lush looking scenery, the trees are nice. It's all very easy on the eyes.

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04-01-2012 at 09:20 PM
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Pearls
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Boom-de-ah-dah
boom-de-ah-dah
boom-de-ah-dah
boom-de-ah-dah.

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04-01-2012 at 09:21 PM
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slimm tom
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I love how Beethro tells the story in this game, and how his nephews react in both stupid and clever ways.
04-01-2012 at 09:22 PM
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coppro
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I love the detail TFMurphy put into shallow water.
04-01-2012 at 09:28 PM
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robin
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I like how the titlescreen changes color during the day.
The night has come here, and so the night has come on the titlescreen.

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04-01-2012 at 10:37 PM
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Jeff_Ray...
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Shallow water is my favourite new element. Also, the styles and music are very well-made!

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04-01-2012 at 11:17 PM
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west.logan
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Actually, I kind of like the new score that comes on screen. I could see how it could induce motion-sickness but it seems far less glaring than the old one did.

I also really like how it introduces players to the elements through something of a story. Nicely done there. Too bad Beethro does sound a little tinny.

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04-02-2012 at 02:20 AM
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west.logan
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I love David Ault's voice acting. The accent (natural of course) is great, sound quality is excellent. Every time I've heard his voice so far I get a grin.

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04-02-2012 at 02:52 AM
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Dischorran
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I love the combo notice.

I love the new room styles.

I love Gunthro's voice (and no longer dislike his picture so much now that I can see it animated).

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04-02-2012 at 03:30 AM
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The Architest
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I love the new music and styles, oh, and I love game effects. :)
04-02-2012 at 12:57 PM
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Neather2
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Shallow water and Rock Golems. Best idea ever.

I would have loved shallow water turning into deep water after it had been raining for a while.

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04-02-2012 at 01:21 PM
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skell
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I like the shallow water mechanic, really enjoyed each and every room which revolved around this element.

I liked Beethro's awful memory *wink wink* ;)

I like the music and the new styles; at first I thought they don't fit that well but they grew on me.

I love Gunthro's voice!

I like Gunthro's portrait - like the styles it grew on me.

I liked the ending.

I loved Inner Chambers.

As someone said, it's a game I would recommend to anyone who doesn't play puzzle games regularly. The introduction of new elements was smooth, the plot was nice, rooms were nice (though easy), visuals were nice. I'd like to play some more :).

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04-02-2012 at 01:30 PM
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Penwielder
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The Forest style is absolutely great, both graphically and musically. I had occasionally thought we needed a style that was predominantly green, and, well, here it is!

All elements' interactions with shallow water are cool. I look forward to seeing how TFMurphy's hold shows these off.

The ending was very good.

I like that you can backtrack through the entire hold so as to work on secrets without restoring.

Many of the new caricatures are cool.

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04-02-2012 at 02:12 PM
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Jatopian
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Is there a script command for directly altering tiles in this engine? That could maybe be used to simulate flash floods and whatnot.

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DROD has some really great music.
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04-02-2012 at 07:28 PM
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mrimer
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Jatopian wrote:
Is there a script command for directly altering tiles in this engine? That could maybe be used to simulate flash floods and whatnot.
No, but we're considering adding this in the future.

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04-02-2012 at 07:33 PM
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hyperme
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Three Styles in the demo. Including Aboveground, which really should could as two*.

*Aboveground makes a sweet mineshaft type look.

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04-02-2012 at 08:01 PM
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Dimitris
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The hold is just amazing. I play DROD since the first and this one is my favorite by far.

-The difficulty is perfect for my taste. Every room has a nice trick and they are quick to solve which I like. And they are very polished too.
Also I'm near the end now (I think) and I've yet to encounter a "frustrating" room. .

-The hub design makes backtracking easy.

-Some really funny dialogue.I laughed at the one in the room where you leave as another Gunthro

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WOW! One of my favorite rooms. I don't know why, but when I solved it I had a huge smile on my face



04-02-2012 at 08:10 PM
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Suwako
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The main hold, rating 10 difficult 5 (for now), and the music of the new styles, that are awesome.

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04-03-2012 at 12:54 AM
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Keiya
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hyperme wrote:
Three Styles in the demo. Including Aboveground, which really should could as two*.

*Aboveground makes a sweet mineshaft type look.

Which three?

And to add my own, secret since it's a big endgame spoiler:
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04-03-2012 at 12:55 AM
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Pinnacle
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The hub system. I'm hoping that carries over to Second Sky (preferably combined with TCB's difficulty.)

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04-03-2012 at 03:56 AM
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The Architest
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Keiya wrote:
Which three?

And to add my own, secret since it's a big endgame spoiler:
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End Game spoilers, do not read!
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[Last edited by The Architest at 04-03-2012 06:51 AM]
04-03-2012 at 06:49 AM
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bwross
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Dimitris wrote:
-Some really funny dialogue.I laughed at the one in the room where you leave as another Gunthro

I also really liked that that was acknowledged... The room in TCB where you couldn't leave with the original Beethro always bothered me.

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Visiting Akandia was nice, even if we didn't get to experience the culture.

[Last edited by bwross at 04-04-2012 11:34 AM]
04-04-2012 at 11:31 AM
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Pinnacle
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Each game in the series has gone further north. KDD and JtRH were isolated to Ephelna, TCB was Ephelna and Rasarus, RPG was Tueno, GatEB is Rasarus, Tueno and Akandia. So does that mean that Sun Island will feature prominently in TSS?

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04-04-2012 at 07:16 PM
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Jatopian
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It's conceivable, considering what TSS is about.

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DROD has some really great music.
Make your pressure plates 3.0 style!
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04-04-2012 at 07:24 PM
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west.logan
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I think it bears mentioning again that I really like the whole atmosphere the game sets. The scenery is much nicer than in previous DROD games and nothing clashes. It's a pleasure to see each new room.

I liked the beginning sequence where you gather all members of your party. Going to each of the different areas was a fun quest and none of the puzzles were difficult so a good introduction to a new player.

So far the difficulty has been nice for me. Lots of good, clever puzzles without being overly difficult or complicated. Really been a pleasure to play through so far (I'm only in the Smuggler's Maze at this time).

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04-06-2012 at 06:43 PM
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Blondbeard
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Not to mention some good voice acting! I saw you got your own spot in the credits, west.logan :)
04-06-2012 at 08:53 PM
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Keiya
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Flood Warning! I'm stuck in it, but it's been a fun hold so far, and it highlights shallow water well.

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[Last edited by Keiya at 04-06-2012 09:48 PM]
04-06-2012 at 09:48 PM
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west.logan
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Blondbeard wrote:
Not to mention some good voice acting! I saw you got your own spot in the credits, west.logan :)

Thanks! I haven't beaten the game yet so I've not seen it but so I've heard.

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04-06-2012 at 09:51 PM
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Timo006
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So, let's see.

about game elements:

1) The 3 new styles, all offering a unique setting when compared to other styles; the fact that they all have their own style of music amplifies this feeling, IMO

2) Shallow water, which is a suprisingly versatile element; A nice addition to both aesthetics and puzzle potential.

3) The fact that spiders are able to traverse shallow water, someting that roaches are unable to do. At last there's a difference between spiders and roaches, and I got the feeling that, after such a long time of obscurity, this subtle difference in behaviour will promote the use of spiders in future holds.

4) The 2 horns, which will no doubt be used in various new (and evil) puzzles.

About GatEB itself

1) The narrator style, and the humor that results from its usage.

2) Level aesthetics: throughout the entire game, all rooms encountered are very nice when it comes to artistic layout, something that clearly shows the effort that went into this game.

3) Non-linearity: It's nice to have the possibility of having access to multiple necessary levels, allowing you to clear them in any way you see fit, or changing your current level when you've temporarily had enough of its puzzles.

4) Voice acting: especially Gunthro's voice.

5) sizeable amount of secrets, both before and after clearing the game. I especially enjoyed the "Spider Cave" level.

6) The final riddle to enter the Spider Caves, which was difficult enough to not be solvable in a few seconds, and still easy enough to solve with some time and perhaps even a few hints.

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04-08-2012 at 11:32 PM
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