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Caravel Forum : DROD Boards : Holds : Candy for Gramps (Beethro brings candy to his grandpa in this linear adventure)
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8.5/10 (18 votes)
σ 1.34
Author Name:LarryMurk
Submitted By:larrymurk
Hold Name:Candy for Gramps
Theme:Beethro brings candy to his grandpa in this linear adventure
Author's Difficulty:
Number of Levels:4
Number of Rooms:33
Number of Monsters:162
Version:DROD: The City Beneath (3.1)
High Scores:View High Scores
Hold Karma:3 (+3 / -0)
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File: Candy for Gramps.hold (9.8 KB)
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License: Other
From: Unspecified
icon Candy for Gramps  
Beethro brings candy to his grandpa in this linear adventure.
05-07-2008 at 01:26 PM
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CuriousShyRabbit
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icon Re: Candy for Gramps (+2)  
This is a very enjoyable little hold, with a linear format that makes it quite different from larrymurk's other recent offerings. While it contains a variety of puzzles, and a sweet story, the emphasis is on aumtlich.

Mt favorite level is the second level, Aumtlich Pass, where (surprise, surprise) your task is to pass aumtlich with the help of other monsters and game elements. I especially like the room with the mimic on this level. The puzzle I like the best is on the next level, Aumtlich Gulch 4E, which is a very tricky aumtlich arrangement puzzle that didn't rely on any obscure movement order quirks. However, if obscure movement order quirks are what you're looking for, this hold's got one of those too, on the final level. Good luck! :)
05-07-2008 at 07:03 PM
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jbluestein
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icon Re: Candy for Gramps (+1)  
Larry rocks like a...rock golem. But much, much smarter.

This is another excellent hold, and fairly easy compared to most of his other offerings.

I give it a 9 for fun and 6 brains.

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05-07-2008 at 09:17 PM
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Chaco
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icon Re: Candy for Gramps (+2)  
I wasn't a beta tester, but I did run through this hold during HA testing.

This hold may not be for you if you don't like linearity, lynchpins, or Larrymurk's trademark difficulty. However, there's some fairly clever stuff in here and some original puzzles that I haven't seen anywhere else.

I'd recommend everyone give this hold a try - it's got that satisfying feeling when you solve one of the puzzles :)

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05-07-2008 at 11:12 PM
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Ezlo
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icon Re: Candy for Gramps (+1)  
Very nice hold, but who's surprised? Candy for Gramps is less difficult than most larry holds up until the last two rooms, but it still has that feeling of satisfaction when you solve a room.
05-09-2008 at 04:30 PM
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Blondbeard
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icon Re: Candy for Gramps (+1)  
Oh, lord! The second last room was clearly impossible :) Another solid larrymurk hold.

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05-09-2008 at 05:54 PM
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Hahi
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icon Re: Candy for Gramps (0)  
Hey, I wanted to try your hold, too, but I can't because it says that I have an older version of DROD. What can I do?

[Last edited by Hahi at 05-10-2008 12:40 AM]
05-10-2008 at 12:39 AM
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Jatopian
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icon Re: Candy for Gramps (0)  
quote:
Hahi wrote:
Hey, I wanted to try your hold, too, but I can't because it says that I have an older version of DROD. What can I do?
Upgrade. The 3.2 patch is on the downloads page.

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05-10-2008 at 12:59 AM
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Hahi
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icon Re: Candy for Gramps (-1)  
Thank you but I think the patch you named is for TCB, I have JRH.
05-10-2008 at 03:30 AM
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RoboBob3000
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icon Re: Candy for Gramps (0)  
Then you should download the TCB demo and 3.2 patch which will be fully capable of playing user-created 3.2 holds.

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05-10-2008 at 03:37 AM
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CuriousShyRabbit
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icon Re: Candy for Gramps (+1)  
This hold cannot be imported into JtRH. If you would like to play it, you can import it into the free demo version of TCB, which can be downloaded from here. You do not need the 3.2 patch to play this hold. It is a 3.1 hold.

I suggest you play the TCB demo for a while to familiarize yourself with the new game elements before trying harder user-made holds like this one.
05-10-2008 at 03:38 AM
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Hahi
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icon Re: Candy for Gramps (0)  
Hey hey, I've already mastered this demo loooooool ;D
05-10-2008 at 04:43 AM
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Briareos
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icon Re: Candy for Gramps (+1)  
Auuugh... my brain... :toohard

Those last two rooms were really evil (but hey, we all know who this hold came from, after all... ;)), but the rest was actually less evil than usual - at least as far as Larry is concerned... :look

So I give it seven and a half braaains and 10 for fun. :)

np: Aesop Rock - Gun For The Whole Family (with El-P) (None Shall Pass)

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[Last edited by Briareos at 05-12-2008 02:18 PM]
05-12-2008 at 01:39 PM
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Hahi
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icon Re: Candy for Gramps (0)  
Wow, I've solved the first room! YAY!!!
05-13-2008 at 01:22 AM
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Jutt
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icon Re: Candy for Gramps (+1)  
Conquered the hold yesterday. I really enjoyed playing through this thing.

Some specific comments on the levels/rooms:
Click here to view the secret text
The linearity worked surprisingly well. I hardly felt the urge to skip a room as the solution usually came before I started losing interest. All in all great hold!

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05-25-2008 at 10:22 PM
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lopsidation
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icon Re: Candy for Gramps (0)  
Sorry, but I'm new to this forum and didn't see it in the help section: how exactly do you play user-created holds? I've tried putting it in Data/Homemade which seems to be the right place, but it still won't show up in the 'Where' menu.

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06-05-2008 at 10:28 PM
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CuriousShyRabbit
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icon Re: Candy for Gramps (0)  
In the game menu, choose Change Location, and then choose Import. You should then be able to browse to the hold you downloaded.

Have fun! :)
06-05-2008 at 10:31 PM
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TFMurphy
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icon Re: Candy for Gramps (+1)  
"Where" Menu? Are you playing DROD: Architect's Edition?

If so, I highly suggest downloading the demo for The City Beneath. The demo is fully functional, with the only limitations being that you can only use the City graphics style (any holds using other styles will display using this style instead) and you cannot progress past a certain point in The City Beneath official hold. This does not affect user-made holds.

But the best reason to upgrade is that you can only play the latest holds (like Candy For Gramps) in TCB.


06-05-2008 at 10:37 PM
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captainzakku
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icon Re: Candy for Gramps (+1)  
Another great hold from Larry. I don't know how you come up with the puzzle, but there always seems to be an elegant solution to them. The last two rooms for Aumtlich Gulch were my favorite, particularly the last room. I think my solving process went something like:
Click here to view the secret text

Also well done TFMurphy. I was happy when I could match your #1s, let alone find a way to beat one. You own this hold, but, um... You haven't seen the last of me! Or something like that.

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06-26-2008 at 01:56 PM
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Danteslives
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icon Re: Candy for Gramps (0)  
This hold was excellent. Sometimes I wish Larry Murk would make more "easy" holds like this one. Not that its truly easy, but when compared to his usual this was very enjoyable.
09-12-2008 at 10:24 PM
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