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TripleM
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50 is a nice round number, so now that 50 people have solved the Bar Riddle, I think enough time has passed to start discussing the implications.

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04-15-2013 at 05:24 AM
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TripleM wrote:
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The difference I noticed there is that
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04-15-2013 at 06:20 AM
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TripleM wrote:
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04-15-2013 at 07:49 AM
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And oh,
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PS:
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04-15-2013 at 02:03 PM
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04-16-2013 at 07:48 AM
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04-17-2013 at 07:23 PM
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Zaratustra00 wrote:
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04-17-2013 at 11:17 PM
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mrimer
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D.Craven_0ne wrote:
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Well, it's because
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No, seriously, this is a spoilers thread. Actually, it's not spoilers -- this is more like a preview thread. I don't know of anyone who hears of a new Mario or Zelda game and says, "No, no! Don't show me that trailer! I don't want it to be spoiled for me!" Of course, DROD is a bit different than Mario, and those people could exist, but I don't expect them to be reading this thread. So, I'm going to dispense with any secret tags and start sharing some concrete details here about what you see in the trailer. Writing it up all at once would be a wall of text, and will take some time, so I'll do some pieces here and there as time permits.

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[Last edited by mrimer at 04-18-2013 05:55 AM]
04-18-2013 at 05:51 AM
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icon Re: Discuss the new TSS features (+2)  
In the first scene of the TSS teaser trailer, I wanted to show off a minor but effective upgrade to our lighting engine. You can now see how the player's light and shadow is rendered in real time as you take steps.



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[Last edited by mrimer at 04-21-2013 07:02 AM]
04-18-2013 at 08:11 AM
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The Architest
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It looked pretty, have to say! Does new lighting engine affect other characters? :) For example, can they block off the light from light posts?

[Last edited by The Architest at 04-18-2013 02:10 PM]
04-18-2013 at 02:03 PM
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The Architest wrote:
For example, can they block off the light from light posts?
No, we aren't applying a 3D model to the sprites to cast shadows.

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04-18-2013 at 05:31 PM
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icon Re: Discuss the new TSS features (+3)  
The second scene of the trailer features a new game element:

Temporal Split Token



The temporal split token is an ancient technology that Beethro uncovers during the course of the game. It takes a localized quantum snapshot of the user and generates a proximate resonant projection.

In simpler terms, this is pretty much what TripleM surmised:

...this is a time-travel token - you can step on it, make a bunch of moves, then hit a key (action key?), to travel back in time, when you can partner up with your original self. That would be awesome puzzle potential.
So, you'll note the trailer features a "dramatization" of this mechanic, not showing the moves taken by yourself before rewinding and playing the same span of time again, alongside your temporal projection (which is still really you, so don't kill yourself, otherwise either your universe will spontaneously reboot due to paradox, or you'll have to restart the room).

You use the Clone key to rewind, and you can't switch to a different physical entity, or significantly change your physical properties while inputting moves, otherwise the quantum snapshot goes out of phase (i.e., consequently, the token won't activate on command).

It's true there is a good amount of puzzle potential around this element. The dev team has already built a surprisingly large number of puzzles featuring it. They're pretty fun, imho, and we're working to make them be the right amount of mind-bending.

DROD in 4-D FTW!

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 04-21-2013 07:02 AM]
04-21-2013 at 06:58 AM
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OneMoreNameless
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mrimer wrote: DROD in 4-D FTW!
:shhocking

I still only count 3 total Ds though.

[I knew someone would realize that, but don't rain on my parade. Just wait till next post! -- mrimer]

[Last edited by mrimer at 04-21-2013 07:25 AM]
04-21-2013 at 07:15 AM
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icon Re: Discuss the new TSS features (+2)  
The third scene features a few new features. Probably the most notable is a new kind of weapon:

The Spear

Again, this works much as TripleM gathered:

...some kind of spear. It also seems to 'push' and 'stun' roaches in a way resembling mirrors, freezing them for one turn, so can probably only kill via the sharp front edge.

The spear can only stab via a forward thrust, and other movements can push and stun monsters, mirrors, and certain other game elements.

In the scene, you can also see a Spear Token on the west side, which works as a weapon rack. Step on it to grab the spear and set down your current weapon in its place, and then you can swap back at a later time. Beethro will have certain sections of the game that need to be played with other weapons. These weapons have special properties that offset their weaknesses from the more civilized light saber--uh, I mean, Really Big Sword.



I snuck a third new game feature into this image that isn't actually featured in this particular room, just so we could show it off in more than one way in the trailer:

Overhead Image Layer

In addition to the custom image you can provide in a room for custom floor/walls/pit graphics, the engine now supports a second custom image layer, for displaying overhead images with alpha layer transparency. So, the overhead grate isn't a room element -- you can use these responsibly and to good effect for decoration, and to give a greater sense of depth to your areas.

For a bonus -- in this image you can also see a new graphic that didn't make it into the teaser trailer:

Updated roach queen graphics

The more bulbous shape will make roach queens a bit easier to immediately distinguish from regular roaches. Alex has even put together a couple of additional roach queen mods that you'll be able to swap in manually if you prefer.

So, that's six new things so far, and we're only up to the third scene in the trailer. More to come!

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 04-21-2013 07:27 AM]
04-21-2013 at 07:18 AM
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navithmastero
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mrimer wrote:
For a bonus -- in this image you can also see a new graphic that didn't make it into the teaser trailer:

I can't see any new graphics in that image (maybe I'm not looking hard enough :P)

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04-21-2013 at 07:31 AM
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The Architest
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If I had that cute roach queen --- that wouldn't spawn man-eating roaches after me --- I would be quite happy. :)
04-21-2013 at 07:50 AM
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Tahnan
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navithmastero wrote:
I can't see any new graphics in that image

mrimer wrote:
you can also see a new graphic that didn't make it into the teaser trailer: Updated roach queen graphics


04-21-2013 at 07:52 AM
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mrimer wrote:
Updated roach queen graphics

The more bulbous shape will make roach queens a bit easier to immediately distinguish from regular roaches.
Yo mama's so fat she needed new graphics to something something something?

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04-21-2013 at 07:56 AM
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TripleM wrote:
5) Mario-esque Chain Chomps! Looks like an invulnerable monster chained to a wall. The movement looks quite difficult to predict, as the head can jump forward a couple of squares at a time depending on how the nearest corner of the chain is bent.

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-nm

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04-22-2013 at 04:27 PM
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navithmastero wrote:
TripleM wrote:
5) Mario-esque Chain Chomps! Looks like an invulnerable monster chained to a wall. The movement looks quite difficult to predict, as the head can jump forward a couple of squares at a time depending on how the nearest corner of the chain is bent.
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04-22-2013 at 05:29 PM
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mrimer wrote:
In the scene, you can also see a Spear Token on the west side, which works as a weapon rack. Step on it to grab the spear and set down your current weapon in its place, and then you can swap back at a later time. Beethro will have certain sections of the game that need to be played with other weapons. These weapons have special properties that offset their weaknesses from the more civilized light saber--uh, I mean, Really Big Sword.
Wait a moment....
light saber
!
lightsaber
We're going to have lightsabers!
04-22-2013 at 07:01 PM
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navithmastero
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Doom wrote:
Nah. I'm pretty sure it's all roach movement down to every last detail with chains considered obstacles. As for TripleM's point about double turns.. it looks a little confusing because chomp movement seems to be drawn before/faster than player and they overlap mid-animation. But movement-logic wise they're clearly taking 1 turn per move after the player. Also taking orthogonal moves if diagonal is blocked.

Now, predicting how exactly the chain is going to bend seems harder.

Now I think about it, you're right. ;) It's just that the chain part of that doesn't take up the whole tile - it makes it seem like you can almost move where there is a gap, if you see what I mean.

-nm

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04-22-2013 at 09:14 PM
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mrimer
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Did I spell lightsaber incorrectly? I guess I'm not as big a fan as I thought.

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04-23-2013 at 09:07 PM
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I think mike was talking about a type of sword that isn't as heavy to carry. Maybe this means that the player will be able to turn more than 45 degrees per turn with it? :w00t

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04-23-2013 at 09:25 PM
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Fourth scene in the trailer shows off

The Pickaxe

Again, I will credit TripleM for spelling out pretty much what it does:
The other weapon looks like a briar hacker. Its two sides are dangerous, but not the front. It pushed and stunned a roach directly in front of it.

The pickaxe can push monsters and objects like the spear, but only in front, with forward motions. It can stab in the other directions.

Its special ability is to cut through briar.



You can also see where Beethro has temporarily set his Really Big Sword in order to make short work of this nasty weed.

And your (unnamed) RBS must have magical properties, because if you enter a room with it but leave the room without it, it'll be right back with you in the next room. Either that, or it's merely a gaming abstraction :)

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 04-23-2013 09:33 PM]
04-23-2013 at 09:30 PM
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The fifth scene shows off the mechanized

Construct

Make no mistake. This creature is not a creature. It is not dumb as a rock. This is some serious technology that can track Beethro down with smarter-than-roach movement.

Knock it down, and it will reassemble every thirtieth turn. You'll either have to find ways to destroy it permanently (shove it off a cliff with a pickaxe for giggles!) or clear the room before it reanimates. You must disable them in order to conquer a room. Fortunately, once a room is cleared, they stand down.



For a bonus, as navithmastero observed, you can see here how the Foundation wall texture has been updated.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 04-23-2013 09:40 PM]
04-23-2013 at 09:39 PM
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Does the Construct have a portrait? User holds have had a wide selection of robot voices over the past few years and it would be nice to have a face for some of them.

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04-24-2013 at 12:09 AM
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Chaco wrote:
Does the Construct have a portrait? User holds have had a wide selection of robot voices over the past few years and it would be nice to have a face for some of them.
Yes, I'll make a portrait for it.

-Erik

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04-24-2013 at 12:31 AM
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ErikH2000 wrote:
Chaco wrote:
Does the Construct have a portrait? User holds have had a wide selection of robot voices over the past few years and it would be nice to have a face for some of them.
Yes, I'll make a portrait for it.

-Erik
Confirmation that Erik's doing the portraits. Yay!
04-24-2013 at 03:17 AM
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