Chaco wrote:
Also, I think that someone who, to put it bluntly, has less experience with horde management than me, should take a look at this hold and say how tough they think the horde rooms in this hold, like 1N1W, 1N and 2N are.
I'm not terrible at horde management, but I'm not exactly good at it either. Of those 3 rooms, 1N was the hardest, and that was because I found it necessary to get 2 horns as soon as possible, so I could help the soldiers better survive. Even then, it was still tough trying to keep them alive long enough.
1N1W - More of a puzzle room, I'd say, as it was only hard until I realized which part to tackle first. Afterwards, it became significantly easier.
2N - Again, it's only tricky getting started. After hitting the first orb, it's just a matter of taking advantage of the land/shallow water (stepping off of it favorably, like oremites) to help clear enough of a path to the next orb. Aside from that, there seemed to be plenty of room for error.
Anyway, I like what I've seen here so far. I'll take a look at the rest of it later.