I've solved some rooms, so think should post what I think about this hold so far.
So...
This hold is awesome. The difficulty is just right: the first level has(mostly)6-7-brain difficulty rooms with a few 8-brain difficulty rooms(for example, 1S 1W was tough and it was really satisfying to get a topscore there).
The second level surprisely has one 4-brain difficulty room(1E) and one 5-6-brain difficulty Rock Giant manipulation room(1S). However, other rooms are definetily the hardest Rock Giant manipulation puzzles I've ever met(for example, 1N 1W was definetily hard) and really hard goblin manipulation rooms(I still haven't finished two of them). And also some quite relaxing rooms(2W, 3W).
The third level seemed really tough, but after playing a few rooms I found some easy stuff in this level(1N 1E, 1S 1E, entrance). Other rooms are TOUGH. What I don't like is that 1E, which was quite tough, goes BEFORE easy 1N 1E and 1S 1E.
A few things I don't really like so far:
Click here to view the secret text
×I've solved some of secret rooms the same way as their required "
clones"
. Probably I was missing some kind of easier solution, but, for example, in Complex 1E it's far more obvious to put decoys on the alternate floor-area than in the goblin passage(so, putting decoys in goblin passage was impossible in 2E, but I didn't put decoys there in 1E anyway and solved 2E within 10 seconds
) The same's with 2W and 3W in Giants. I don't even know what was the difference between them. The solution seemed completely same.
As I told before, there're some places where harder room goes before easier one. That's not only in Lava Gates. , this is also, for example, in Giants 1N(on which I've struggled for a VERY long while) which is "
gateway"
to Lava Gates entrance(and it was easy). But that is really minor issue since even hard room won't make me stop trying to solve this hold.
Well, I know, that was told before, but the fact that it's completely invisible on minimap which rooms you have solved and which you haven't and also which room is required and which isn't in Lava Gates is
quite annoying. I usually remember which rooms I have solved, but Lava Gates seems to be BIG level, so... and also I'd
like to know which room is required and which isn't. The only thing left is to hope that there's no unrequired stuff in this level.... but I'm surely there IS some unrequired stuff here and already don't know if 3N is required or not.
And some things I
really like in this hold:
Click here to view the secret text
×Awesome room design, particulary in Complex. This is probably first time when I see design which is
very beautiful also on minimap.
Awesome battle cutscenes in the first level. I wish there would be more of them!
I didn't really like all the puzzles, but there were some which I really liked(probably the list will be bigger when I finish the hold) becuase they had original ideas or were very fun to optimise. They're:
Click here to view the secret text
×The Complex 2N 1W;
The Complex 1S 1W;
The Complex 3S;
Giants Entrance(I saw stop-giant-from moving puzzles before... but not with other giant. So this was very original and also fun to optimise);
Giants 2W;
Giants 3W;
Lava Gates 1N;
Lava Gates 1N 1E;
Level Gates 1E;
Lava Gates 1S 1E...
well, probably all rooms in Lava Gates will be really fun. Entrance was somewhat a bit easy compared to the rest of the level though.
Voice acting is exellent, particulary goblins, Beethro and Ombus.
Wow, goblin with green hat!
So, this hold keeps a HIGH quality. 10 fun-rating for sure, even if last level will be too hard to be fun. Difficulty so far is 8 brains. But, if last level will be hard... it will be 9 brains.
Also, kudos to optimisers! Optimising of this hold is fun and challenging with their help. And I like when optimising is challenging.
By the way...
Click here to view the secret text
×I heard about secret level in this hold. Can someone give me a clue: where should I search for passage to it? Searching for secrets was always my weak side...