Custom Element Contest Compilation
Well, now that the voting's over it's a good time to try and put together a proper compilation for the HA's. The following things need to be done to do that:
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Hub needs to be finished: I want to have each level exit into a room where I used the level's element to make a simple mini-puzzle; I want the hub to have some sort of pretense of a story or something and also some appropriate ending, and I want the hub level to be named something better than the slapped-together "
Hub Level Thing"
I made just so the voting could start as soon as possible. This is pretty much all on me though I guess early on I'm open to suggestions with the "
plot"
and "
title"
issues.
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Any level-breaking, room-breaking, or just generally horrific bugs need to be ironed out. There's no need to completely reconfigure your element, but we don't want assertion errors or unclearable rooms or anything like that. As far as I'm aware this version has all the fixes that were sent to me during voting, but let me know if you need to get something fixed. I'm of the opinion that we shouldn't go for altering the elements' behaviors too much, nor the levels, and submit this in a state reasonably close to the one that was voted on for historical purposes. If we want to change things to address complaints with the elements that came up during voting or add new features like tokens or whatever I think it's a better idea to put that in a different hold specifically for architects to take the elements from, something like the TSS custom elements pack.
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Mid-level leave stairs should be fixed. Several entries were sent to me with no stairs to exit mid-level, so I added one as unobtrusively as I could manage. It would be
much better if everyone who sent an entry missing such stairs could please move the room-exit stairs and redecorate things to look nice with their own level's aesthetic and send me a copy of the relevant rooms to paste into the compilation. Koopa Bros' Fortress is included in this, but that one was missing "
level is finished"
stairs behind a blue door instead of mid-level escape ones. There's no easy way to add stairs like this for That Familiar Feeling but I accept this and consider it ok since that entry is pretty short and easy anyway.
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Room testing, basic leak fixes if you'd like, that sort of thing. But see the point a couple above this one where I talk about preserving the levels essentially as-is for historical purposes.
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Demo Production: I know at least one or two people played through the whole hold, so if anyone's willing to donate their demos of all the in-level levels that'd be wonderful. I'll make the hub demos myself once the thing is finalized.
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Anything I forgot?
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[Last edited by Xindaris at 03-28-2021 10:03 PM]