Pearls, I only noticed today that you've LP-ed Aurora's Palace.
I'm glad you liked it and glad you didn't have an aneurysm playing it.
Just to clarify, the hold was made in AE (to enable it to be played in any version of DROD). This explains the odd level styles (beach style in the castle, for example) when played in DROD4, the lack of secret rooms or mastery (since it's not possible to implement them in AE), scripting and so on.
You mention you liked the sewer levels because of "
meta"
, multi-room element and want to see more holds like that.
Examples I can think of are "
Figure or Ground"
(where it's pretty much the theme of the hold), bits of "
Labyrinthitis"
(Levels 1 and 4), "
Domain of the Grinfidel"
(Levels 1, 5 and 6), the Shapeshifting level in "
Choose your Adventure"
, "
Population Density"
and a few rooms in "
Treasure Hunt"
. And bits of A Quiet Place, which you've played.
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