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Caravel Forum : Caravel Boards : Contests : Cooperate to the Death! (A semi-cooperative contest)
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Someone Else
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icon Cooperate to the Death! (+2)  
Sometimes a dungeon is messy. Sometimes it is moldy. And sometimes, it can't be cleared by just one delver. Sometimes you need - well, not a team - a group of delvers, all sort of working together.

Each of you is a smitemaster, working together to clear a dungeon. This means that each participant controls one character, Smite to the Death style.

However! This is a cooperative contest. You will have to work together to clear the dungeon, as anything less will mean ending up as roach food. Of course, that doesn't mean that as the room nears completion you won't accidentally open a door early or take a breather getting off some hot tiles. You are in this for yourself, after all, and those greckles don't earn themselves.

The contest is scored as follows:
- 1 point per monster slain (there may be a maximum number of points available from monsters depending on the room, in which case the value of each monster will decrease accordingly).
- 5 points for clearing the room, given to each surviving delver.
- 5 points for clearing the room and being able to exit. This is simply determined by who has a valid path to the exit; multiple delvers can exit over a single trapdoor and no delver can exit through a cracked wall.
- Various points for certain accomplishments: striking orbs, dropping trapdoors, etc. These will be explained upon the unveiling of each room.
- -5 points for killing a fellow delver. This penalty is only incurred if the delver in question dies on your action: bridge dropped, stabbed, pushed off the edge. It is not incurred if you block their move off a hot tile or neglect to kill a monster that will kill them.

Points may also be traded, in exchange for other players moving in the requested way. I won't put restrictions on this now, but if it becomes problematic I will. These must first be agreed upon in this thread, or no transfer occurs. The point transfer only occurs if the requested action was performed (so word it like "I'll give you 1 point if your first move is '4'", if that's what you're looking for).

Moves are submitted 5 at a time, posted in a submission topic (so it's easier for me to organize). Each move is a single character - one of (qw123456789). Time limit on moves will be 48 hours from when I post an update, after which I will post and announce that moves are being calculated (and cut off move submissions). However, if you would like, you may send me any number of moves, and they will count for multiple rounds (provided that that number is divisible by 5). Only the latest submitted moves count. Moves submitted in this thread do not count.

In addition, you may submit moves for other delvers. If they have not submitted moves by the deadline, I will chose a set of moves submitted for that person at random out of the provided ones (most recent per player). You may only submit 5 moves at a time for any other player. That submission must be in the form "Someone Else: qq46w". If there are no submitted moves for a player, they wait. A player does not receive points for actions submitted on their behalf, and the submitter loses points if that delver kills anyone or is killed.

I currently plan to have 3 rooms, but we'll see how quickly it goes and if that is reasonable at all. If a delver dies in one room, they will still be there for the other rooms.

Turn order is assigned randomly at the start of each room, and enemies will target the nearest delver, breaking ties first by euclidean distance, then by move order (targetting the lowest). This is the same as they do if there are two equidistant Stalwarts. If I got that wrong, someone let me know so that I can ensure I'm doing it properly. Moving diagonally into something will cause sliding (as mimics do).

This is an official contest, which means that the standard prizes apply.

Who's in? Signups are open for a week - I'll post the room at some point during that time.

[Last edited by Someone Else at 01-17-2018 03:19 AM]
01-12-2018 at 04:07 AM
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Chaco
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Sounds exciting, and probably the more people the better (so things get fuzzier and less game-theoretically-precise). I'm in!

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01-12-2018 at 04:10 AM
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PigmyWubba
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I'll join, I'd always thought smite to the death was a cool concept so I'm glad to see a variation on that concept.

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01-12-2018 at 06:53 AM
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superluminal
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I will join. There's only so many ways I can muck things up for the rest of us. :)

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spacelike
01-12-2018 at 07:55 AM
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navithmastero
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Okay, I'll give this a go!
01-12-2018 at 08:40 AM
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Insoluble
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Count me in too. Sounds like fun.

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01-12-2018 at 01:37 PM
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mauvebutterfly
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I'm not entirely sure what to expect of this, but I'll participate in the chaos.

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01-12-2018 at 02:05 PM
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skell
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Actually I am in :)

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01-12-2018 at 02:21 PM
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Dischorran
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Sounds fun; I'm in. Especially if the rooms have pushing weapons!

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01-12-2018 at 04:58 PM
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Crimson Moon
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This will be different, count me in.
01-17-2018 at 02:41 AM
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Someone Else
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icon Re: Cooperate to the Death! (+2)  
Okay, the first room is up, attached to the first post! Should be easy, especially for you experienced smitemasters, but it will be interesting to see who goes for the roaches in the boxes. There are a total of 60 monsters. The orbs in the boxes are worth 3 points each, and open the doors at the exit. Remember, the points for being able to leave the room are given on the turn the last monster dies.

The briar takes 25 turns to reach the pressure plate, which opens all the yellow doors in the room other than the ones blocking the exit. There are still two days before signups are closed, and we currently have 9 smitemasters participating (I can add in more if anyone joins). You can also trade starting positions, if you'd like. I'm going to open the submission topic for moves presently.

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The smitemasters, in order from left to right, are:
Insoluble       Beethro
Crimson Moon    Clone
skell           Decoy
superluminal    Guard
mauvebutterfly  Gunthro
PigmyWubba      Mimic
Dischorran      Slayer
navithmastero   Soldier
Chaco           Stalwart


Movement order (in case you don't want to download the room to check) is north to south and west to east - a roach in either of the boxes moves before any roach in the maze. The goblins move after all of the roaches.

[Last edited by Someone Else at 01-17-2018 03:31 AM]
01-17-2018 at 03:24 AM
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averagemoe
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So I'd really rather be a spectator of this sport, but I do want to bring up that there's a rather important bit of missing information about the room.

What do the orbs do? Probably open the southern doors, but be specific, which one opens which?

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01-17-2018 at 04:52 AM
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Someone Else
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I don't remember, but it doesn't matter which opens which. :P Plus, the hold is posted in the first post.
01-17-2018 at 04:59 AM
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Dischorran
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A couple points for clarification:

Is the smitemaster move order as listed?

I presume the "slayer" doesn't have body kill.

Cool!

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01-17-2018 at 03:13 PM
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