Jacob wrote:
I had an idea a while back, regarding UU:
You can use UU if you want, but doing so means your demos for the room in which you used them can't be submitted to Caravelnet for scoring.
But what would be the point of doing that? To give a sense of artificial validation to people who choose to play the game without UU? To show that players using UU are tolerated, but not accepted?
It's not like limiting the amount of undos actually increases the difficulty of a deterministic puzzle game on an intellectual level. At best it makes the game punish a lack of focus and foresight, at worst it rewards mindless repetition after a small slip-up and being resistant to frustration.
Is there a really a need to not just let people choose which style they prefer without forcefully nudging them in one direction?
I suppose this is at its core an issue of how important one sees the factor of competition with other players to be to the overall experience when playing DROD. I fully understand where you're coming from, but I don't think detracting from the fun of others by forcing them to deliberately ignore a quality of life option or to miss out on a feature of their CNet membership is a good idea.
A complete DROD purist might similarly propose that there should be an option to disable orb effect highlights and that people's scores are invalidated if they use the highlights. This makes as much sense to me as punishing UU users.
Similarly:
You can view the existing caravelnet demos for the room if you want, but doing so means your demos for this room can't be submitted to Caravelnet for scoring. (In this case, you click a button saying "View Demos" and a warning box pops up saying, "Are you sure? Doing so will invalidate your victory demos")
I don't feel as strongly about this one, but again, this may limit players for reasons of (to me) questionable value. I (ignorantly?) assume the majority of score hunting optimizers have watched the demos of other people to get an outline for how to approach a room or to see how their score in a given room has been beaten. Or maybe a diffeerent player just wants to see how they could have tackled the room they just had trouble with differently.
I'm not quite sure whether you suggest that demos simply become invalid if a player watches a demo from CNet before they first conquer a room (instead of having to conquer a room before downloading a demo, as the system works currently) or if you want the game to disable your demo upload for a room if you view a CNet demo at any time, even after you've already cleared it.
If you're talking about the latter, I don't really see a lot of reason for the whole CNet demo download feature to exist at all, if that were the case. Unless, of course, it would somehow result in people buying a second Caravel membership so they could watch demos on one account and upload their own ones on the other.
I'm sorry, this is a wall of text about something that's not even the original thread topic.
Edit:
Also, my opinions are usually garbage, so yeah.
[Last edited by Aquator at 08-05-2015 03:49 AM]