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rman
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icon Re: Discuss the new TSS features (+2)  
Penwielder wrote:
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I believe the evidence is this:
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Best quote ever (TSS ending spoiler):
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[Last edited by rman at 04-29-2014 08:02 PM]
04-29-2014 at 05:12 PM
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Penwielder
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icon Re: Discuss the new TSS features (0)  
Hm... I see. Good find. :)

It appears that the eyes will probably turn that arrow on by stepping off their pressure plates if you wake them.

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04-29-2014 at 05:36 PM
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Pinnacle
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04-29-2014 at 06:21 PM
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mrimer
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icon Re: Discuss the new TSS features (0)  
Hey, good finds! And the best part that no one has mentioned yet is Danforth Strout's return! :)

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04-29-2014 at 07:42 PM
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The Architest
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icon Re: Discuss the new TSS features (0)  
Cool finds, Penwielder and Pinnacle! :)

mrimer wrote:
Hey, good finds! And the best part that no one has mentioned yet is Danforth Strout's return! :)

Oh, cool! It was fun how he commented your progress in The City Beneath.
04-30-2014 at 07:59 AM
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robin
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There are also "Vessels".
Don't know what they do or maybe they're just characters.
Source: Finding the First Truth

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04-30-2014 at 08:18 AM
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bwross
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icon Re: Discuss the new TSS features (+2)  
Penwielder wrote:
Weapons
• Some blunt stick thing (steam screenshot)

That appears to be the wooden sword from DROD RPG.

Stuff I’m Less Sure Of
• An effect that colorizes squares (see mrimer's screenshot here and the 'enormous chasm' screenshot on Steam )
• Toggling force arrows (EDIT: see steam trailer or next post)
• Some kind of fire trap squares (see steam trailer)
• What are those crystals?

Yeah, I'm surprised people haven't been discussing the background stuff in the trailer until recently. I left a comment a while back mentioning that people should look closer at the screens that flash by in the background (I wanted other people to get a look so they could draw their own conclusions)... the arrow and the fire traps are just part of it. There's also a green completion token on one (probably just a style change to better match with green doors), and in another there's a glowing yellow crystal (also seen on the art page, with one in a non-glowing state). The yellow crystal thing appears behind a green sister door, in a room with constructs and oremite patches.

[Last edited by bwross at 04-30-2014 11:19 AM]
04-30-2014 at 11:18 AM
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Kwerulous
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Penwielder wrote:
• An effect that colorizes squares (see mrimer's screenshot here and the 'enormous chasm' screenshot on Steam )
I think that just looks like ceiling lights (look at the rocks). Not sure about the flashback screenshot though.
04-30-2014 at 11:24 AM
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bomber50
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Penwielder wrote:
Have I forgotten anything?

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04-30-2014 at 02:17 PM
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rman
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icon Re: Discuss the new TSS features (+1)  
bomber50 wrote:
Click here to view the secret text
Click here to view the secret text


____________________________
Click here to view the secret text

Best quote ever (TSS ending spoiler):
Click here to view the secret text

04-30-2014 at 02:21 PM
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Pinnacle
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A realization about the pickaxe: it makes briar maturation order a lot more strategically relevant, whereas before it was pretty much only a curiosity. There's a qualitative difference between cutting new briar and mature briar, so you can use the pickaxe to control the speed of its expansion.

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05-03-2014 at 03:55 PM
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coppro
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Pinnacle wrote:
A realization about the pickaxe: it makes briar maturation order a lot more strategically relevant, whereas before it was pretty much only a curiosity. There's a qualitative difference between cutting new briar and mature briar, so you can use the pickaxe to control the speed of its expansion.
I can picture the larrymurk holds now...

[Last edited by coppro at 05-04-2014 02:47 AM]
05-04-2014 at 02:47 AM
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mrimer
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Heh, heh.

Nah, Larry has many more interesting things to toy with.

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05-04-2014 at 04:34 AM
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bwross
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Yeah, that difference was already there... who would want to use a scalpel now instead the Swiss army chainsaw known as Fegundos? :D
05-04-2014 at 05:16 AM
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The spitemaster
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You throw a bunch of apples up in the air. Somehow, they are required to land on top of one another and you know that it has something to do with movement order.

It is still freaking ridiculous that it can and does. Thanks Larry.

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05-04-2014 at 06:23 AM
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Banjooie
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Yeah, uh, you're going to want to punch Larrymurk in the throat. Repeatedly.
05-04-2014 at 07:39 AM
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Ezlo
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icon Re: Discuss the new TSS features (+3)  
So thanks for waiting until I was done with my finals guys, I would have horribly flunked my Differential Equations or Abstract Algebra exams if TSS came out during the past month.

But I'm done now, you can release the game whenever you want. :)

...

Please?
05-07-2014 at 04:07 PM
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mrimer
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Congrats on wrapping up finals!

We're working really hard to finalize everything for the TSS release. We're still making changes every day or two though, including a few game logic tweaks, so it's still not a good time to push it out the door just yet.

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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 05-07-2014 06:00 PM]
05-07-2014 at 05:59 PM
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Ezlo
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I know, and I don't want you guys to rush especially with the personal problems you mentioned having recently. That's always more important. It was just too good a joke to pass up. :)
05-07-2014 at 06:18 PM
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gamer_extreme_101
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I'll put this here, but I suggested in Caravelnet chat today it would be nice if after a certain amount of time has passed after release (Like a month or so) to do a postmortum live Q&A with any available developer similar to the first one we did talking about features.

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05-07-2014 at 08:14 PM
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Jacob
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Would be happy to do that.

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05-07-2014 at 08:28 PM
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mrimer
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Sounds fun! I'm in.

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05-07-2014 at 09:55 PM
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hyperme
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I know the The Second Sky approaches faster each day, but I still have one question. It's not a big one, but I really want the answer. Because of reasons. And that question is:


Does TSS have the diagonal version of Ortho-squares? Or were they edged out by sweet time travel puzzles?

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05-08-2014 at 08:40 PM
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mrimer
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hyperme wrote:
Does TSS have the diagonal version of Ortho-squares? Or were they edged out by sweet time travel puzzles?
No, we do not have the diagonal version of ortho squares in 5.0. It was not edged out by time travel stuff. For better or worse, I think it was edged out by other elements that were in turn edged out.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 05-09-2014 01:48 PM]
05-09-2014 at 01:47 PM
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Syntax
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Double edged... so many things are double edged
05-09-2014 at 07:49 PM
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disoriented
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mrimer wrote:
hyperme wrote:
Does TSS have the diagonal version of Ortho-squares? Or were they edged out by sweet time travel puzzles?
No, we do not have the diagonal version of ortho squares in 5.0. It was not edged out by time travel stuff. For better or worse, I think it was edged out by other elements that were in turn edged out.

Couldn't scripting be used to simulate this in a custom hold?

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05-10-2014 at 12:02 AM
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mrimer
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For certain things, absolutely.

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Gandalf? Yes... That's what they used to call me.
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05-10-2014 at 12:12 AM
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Last night I dreamt the TSS demo had been released. The first screen led to a secret room built in four dimensions: each time the player made a move, the whole screen (except Beethro) slid in one orthogonal direction...
Now I want to see this room very bad.
06-13-2014 at 08:50 AM
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Jatopian
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I wonder if that's possible in the new scripting engine.

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06-14-2014 at 01:19 AM
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Pinnacle
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How many unrevealed new elements are there? The main page says "over a dozen", but about 10 have been spoiled (more if you count related groups of elements as multiple elements). These tend to be very conservative in their numbers though, see TCB's page saying it has "over 350 rooms" when in reality it's 500+, so maybe "over a dozen" really means something closer to "about 20." While it's nice to have information, I'm just hoping that the sense of discovery hasn't been diminished by reading this thread.

Obviously I'm not looking for an exact number, just a general idea of how much has been shown relative to how much there is.

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[Last edited by Pinnacle at 06-14-2014 01:34 AM]
06-14-2014 at 01:29 AM
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