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Dischorran will pick which piece will be played.
Panther will rotate the piece as desired.

Game state.

Chaco would choose the location, but there's only one choice.

[Last edited by Someone Else at 01-31-2013 04:45 AM]
01-31-2013 at 04:45 AM
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Dischorran
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I don't really expect Panther to have any great desire to give green a ton of points. But just in case she does, let's see how far piece A5 gets her.

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01-31-2013 at 06:12 AM
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It's over now, but I should keep quiet until it's been officially called, so I'll post in secret text.

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[Last edited by Nuntar at 01-31-2013 05:48 PM]
01-31-2013 at 05:23 PM
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Yeah, I'll call it, assuming Panther puts it in as it is or rotates it 180 degrees.
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Final Game State

Dischorran and I had an enlightening chat last night, which led me to mock up a new set of tiles, but I'd like to see what everyone else thought before saying my bit.

Dischorran wins with 11 points! (Purple)
Panther comes in second with 9 points! (Blue)
Chaco came in third with 5 points! (Green)
01-31-2013 at 06:14 PM
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west.logan
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I really enjoyed watching this game progress. My only thought is that part of me thinks it would be cool if there was more colored area on the board, as in, there couldn't be any white areas left. Not sure if that tileset is possible though.

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01-31-2013 at 06:19 PM
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navithmastero
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Perhaps if Hex 10 was had the colours surrounding it also, so the colours were to start from there as well as around the outside, you may geta more interesting outcome.

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01-31-2013 at 06:57 PM
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Nuntar
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In the particular endgame that occurred, Dischorran had a lot of power through going second on the penultimate turn and first on the last turn. I'm curious to see if it would be more balanced to run the entire game with the rotation going the other way round.

I also felt it might be more interesting if the tiles had, in total, fewer "blocks", so that it was easier for colours to get into the centre or for players to be forced to allow colours into the centre....

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01-31-2013 at 07:05 PM
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Okay, I'm going to draw up a set of tiles and a new board incorporating many of the suggestions that I've got. Expect a post with that tomorrow.

And Penumbra, if you want to do some more messing around with the new setup, that would be awesome! Otherwise, I can run it through paint again. :P
01-31-2013 at 08:51 PM
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Good thing that I didn't want to rotate the piece after all, huh? :)

Looking forward to seeing the tweaked board and pieces!
01-31-2013 at 10:28 PM
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I tried to be fairly modular in my design. Each tile has an associated type. These types have a few properties, such as how to draw them and which sides are connected.

Changing which types are used in the game is really easy. For example, here is a game with all type 1 tiles. I could even add in a dashboard type selector to allow custom game setups.

Adding in new types would take more work, but still pretty simple. And, if they use the same geometric shapes in drawing, I won't have to do any more trigonometry ;) But, don't let that stop you from being creative.

The coloring is from a simple depth-first traversal from hard coded tile edges. Making the colors also come from the center, as was suggested (or anywhere else, for that matter) would also be a simple change.



What I would consider tougher changes would be modifications to the board layout or turn order. I wasn't very clever with how I laid out the game logic :? So, anything you want to change there would just end up in my having to actually design that part :blush

[Last edited by Penumbra at 01-31-2013 10:42 PM]
01-31-2013 at 10:37 PM
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Well, I can't do everything as prettily as Penumbra has been, but here are the pieces I was thinking of after Dischorran and I discussed 2 things: opening up the pieces and having more choices between simply blocking and actually denying points.

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The stats on the pieces:
               OLD | NEW
1-side areas:  42  | 23
2-side areas:  33  | 40
3-side areas:   2  |  2
blocked sides:  6  | 11


So this should accomplish a few things:
- Make more players get 2+ points more often.
- Make hiding which colour you are more important, as players will be more likely to go for giving you 0 points than you and the colour beside you 1 each.

In addition, I think I'd like to try both navithmaestro and Nuntar's suggestions - rebuilding the board as in the picture and changing the turn order so that the person who rotates then picks the piece on the next turn.

These changes do a few things:
- No "Avoidance" plays at the start, that is, playing in the middle where it's effectively random.
- Removes one of the pieces from possible play. Because of this, the person who would be choosing the location of the piece jumps the queue a little bit and picks one of the three pieces at the end NOT to be played (last turn only).
02-01-2013 at 12:02 AM
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Nuntar
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Looks good. If you're accepting new players, I'd like to try it out.

(I have to admit, it slightly bugs me that piece D1 is asymmetrical and its mirror-image is not present in the set. If it were me, I'd remove this aesthetic flaw by replacing it with a duplicate of C4, with the middle triangle blacked out.)

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02-01-2013 at 12:24 AM
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icon Re: Simple board game (+1)  
Nuntar wrote:
If it were me, I'd remove this aesthetic flaw by replacing it with a duplicate of C4, with the middle triangle blacked out.)

I get where you are coming from. But wouldn't increasing the number of 3-sided pieces by 50% be much worse? (balance wise, I mean)


Edit:
New version. Implements the modifications Something Else made. Notice that there is a new URL.

Here is how the new version looks
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Edit 2:
This new layout makes me really not like how close the red and "purple" are. I need a new color...

[Last edited by Penumbra at 02-01-2013 03:18 AM]
02-01-2013 at 12:34 AM
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Yeah, well played you guys. I thought I was being sneaky early on, when during turn 3 I deliberately played blocked my green side in, effectively sacrificing the one extra point I would have gotten for getting green into hex #8 in exchange for keeping my color under wraps.

I'm not really sure what I could have done to play better, but I'd certainly be willing to play another game. I think all the new changes, particularly the new source of color in the center, are good.

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02-01-2013 at 04:04 AM
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Dischorran
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You certainly succeeded in keeping your color secret - until much later, I figured you were blue and Panther was maybe gray.

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02-01-2013 at 04:29 AM
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You also accused me of being purple very early on, as I recall. Sneaky sneaky. :)

I'd be interested in playing again, also, but I didn't say so yesterday because we should probably let some other people have a chance. That said, though, if not enough new players step up for more testing, you can sort of assume I'm up for another go-round
02-01-2013 at 10:09 PM
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The spitemaster
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I was thinking that there should be a significant rule change to the current set. Right now whoever goes first has an advantage over the other players by picking what piece to play on the last turn, where I imagine to often be game changing. This will change to a different player with there now being one less tile to play but the case remains that one person has an advantage.

I propose that a player can pass the third phase of each turn in order to change future turn orders. For example, currently it goes 1 2 3, 2 3 1, 3 1 2
I think it could go this way 1 2 3Pass 1, 3 2 1
One also has the option of pass in when it arrives to him for it to be 1 2 3Pass 1Pass 2, 3 1 2

Two would not have the option to pass but this is offset by the large bonus he receives from placing and rotating the piece.

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02-02-2013 at 01:23 AM
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I didn't say so yesterday because we should probably let some other people have a chance.
I think you could probably have several games going at once.

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02-02-2013 at 03:55 AM
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The spitemaster
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I don't think you need anyone to moderate with that flash applet.

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02-02-2013 at 05:20 AM
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The spitemaster wrote:
. . . that flash applet.

Flash? pffft. :D



On a more serious note, since it isn't Flash, it will work on most smart phones and tablets. I've taken it out at work and on board game night by just passing my iPad/android/laptop around. We had quite a bit of fun and it goes much faster ;)

[Last edited by Penumbra at 02-02-2013 06:57 AM]
02-02-2013 at 06:51 AM
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Okay, for round #2 we have Panther and Nuntar, but no third player has stepped up. And yes, multiple games are easy to run if more people want to play.
02-03-2013 at 03:37 PM
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Chaco
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I volunteer to play in round 2.

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02-03-2013 at 06:00 PM
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I would also like to play.

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02-03-2013 at 06:12 PM
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Lucky Luc
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If multiple games are no problem, I guess I'd like to try it, too :)
02-03-2013 at 10:32 PM
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That makes 5 players. Game #2 will be:
Panther will pick which piece will be played.
Nuntar will choose the location.
Chaco will rotate the piece as desired.

Game #3 will be:
12th will pick which piece will be played.
Lucky Luc will choose the location.
???? will rotate the piece as desired.
02-04-2013 at 06:49 AM
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stigant
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I'll take the last spot in game 2 (if it hasn't yet been claimed)

Edit:
Err, by which I mean the 2nd game in this round which is actually game 3 over all.

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[Last edited by stigant at 02-04-2013 01:24 PM]
02-04-2013 at 01:23 PM
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Game #2 will be:
Panther will pick which piece will be played.
Nuntar will choose the location.
Chaco will rotate the piece as desired.

Game #3 will be:
12th will pick which piece will be played.
Lucky Luc will choose the location.
stigant will rotate the piece as desired.

Sorry I didn't make this clear. Begin!

The board is as described in this post.

[Last edited by Someone Else at 02-06-2013 03:35 AM]
02-06-2013 at 03:24 AM
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I will pick piece 1A. It feels the least risky, given the clean board.

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02-06-2013 at 03:51 AM
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Might as well choose hex 1 then.
02-06-2013 at 01:07 PM
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Game 3:
A1 in Hex1 as is:
Game Board

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