TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
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Re: KDD 2.0 remapped *again*, looks even weirder now (+4)
AE Holds stored their styles as numbers:
1 = Cavern, 2 = Cliffs, 3 = Slime, 4 = Voids, 5 = Ice, 6 = Lava, 7 = Palace, 8 = Catacombs, 9 = Sanctum.
When JtRH was released, it still stored styles as numbers:
1 = Foundation, 2 = Deep Spaces, 3 = Iceworks.
Naturally, some conversion was necessary to get AE holds to import into JtRH. Only, it didn't convert the numbers. It simply left the numbers unchanged, and remapped those numbers when it saw them in the hold data:
1 = Foundation, 2 = Deep Spaces, 3 = Iceworks, 4 = Deep Spaces, 5 = Iceworks, 6 = Foundation, 7 = Deep Spaces, 8 = Foundation, 9 = Iceworks.
When TCB was coded, style IDs finally dropped the number system, and were just the names of the style used (thus allowing for custom styles). However, we now had two sets of 1-9 to map from: AE and JtRH. And they actually map *differently* depending on whether you're importing from AE or JtRH.
And now that GatEB is released, those maps have been updated again, allowing the new styles to show up in the old mappings.
Now, all this does *NOT* affect holds that were solely created in JtRH and used just the original JtRH styles (in other words, 1-3 in JtRH *always* map to Foundation/Deep Spaces/Iceworks). However, if you created a hold in AE, then imported it to JtRH, made a few changes, and then exported the result, many of the styles may still be using Style IDs 4-9. And these have to be remapped.
Long story short: KDD2.0 was built by expanding the original KDD hold file, so it still has KDD style IDs. And these result in things looking different in GatEB.
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