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Caravel Forum : DROD Boards : Bugs : KDD 2.0 remapped *again*, looks even weirder now
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Keiya
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icon KDD 2.0 remapped *again*, looks even weirder now (0)  
When will this madness end!? Or, more seriously, could we get an update to kdd 2.0 to either pin down the styles, or at least make the ones which currently *are* pinned to something other than the rest of the level float like the rest of the level?

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04-03-2012 at 08:04 PM
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Jacob
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
I could be completely out of line here, and talking nonsense since I've not yet re-imported KDD 2.0 into DROD4, but...

KDD 2.0 is a DROD2 hold (JtRH), and the styles of JtRH/DROD2 are a subset of those in TCB/DROD3, which are a subset of those in GatEB/DROD4. So why should there be any re-mapping at all?

If I'm wrong, can you give us an example of a remapping?

(wasn't me who downmodded you, btw)


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[Last edited by Jacob at 04-03-2012 09:34 PM]
04-03-2012 at 09:34 PM
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gamer_extreme_101
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
KDD non-2.0 would theoretically have nine styles mapped to it, wouldn't it? Is it possible you downloaded the non 2.0 version?

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04-03-2012 at 09:37 PM
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TFMurphy
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (+4)  
AE Holds stored their styles as numbers:
1 = Cavern, 2 = Cliffs, 3 = Slime, 4 = Voids, 5 = Ice, 6 = Lava, 7 = Palace, 8 = Catacombs, 9 = Sanctum.

When JtRH was released, it still stored styles as numbers:
1 = Foundation, 2 = Deep Spaces, 3 = Iceworks.

Naturally, some conversion was necessary to get AE holds to import into JtRH. Only, it didn't convert the numbers. It simply left the numbers unchanged, and remapped those numbers when it saw them in the hold data:
1 = Foundation, 2 = Deep Spaces, 3 = Iceworks, 4 = Deep Spaces, 5 = Iceworks, 6 = Foundation, 7 = Deep Spaces, 8 = Foundation, 9 = Iceworks.

When TCB was coded, style IDs finally dropped the number system, and were just the names of the style used (thus allowing for custom styles). However, we now had two sets of 1-9 to map from: AE and JtRH. And they actually map *differently* depending on whether you're importing from AE or JtRH.

And now that GatEB is released, those maps have been updated again, allowing the new styles to show up in the old mappings.

Now, all this does *NOT* affect holds that were solely created in JtRH and used just the original JtRH styles (in other words, 1-3 in JtRH *always* map to Foundation/Deep Spaces/Iceworks). However, if you created a hold in AE, then imported it to JtRH, made a few changes, and then exported the result, many of the styles may still be using Style IDs 4-9. And these have to be remapped.

Long story short: KDD2.0 was built by expanding the original KDD hold file, so it still has KDD style IDs. And these result in things looking different in GatEB.
04-03-2012 at 09:43 PM
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Keiya
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
I've thought some more about how to correct this, and I think it depends on whether or not Caravel feels KDD 2.0 should stay usable in 2.0.16 or if it's okay to make it not. If they want to keep it usable in 2.0.16, then changing the style IDs of the secret rooms to those of the rest of the rest of the level is the better solution. If not, updating the hold and hand-choosing styles from all the ones now available to fit the level is better.

Jacob wrote: (wasn't me who downmodded you, btw)
No worries, we can sit here and laugh at whoever it was. :lol (I'm making the assumption they downmodded because they thought I was making things up or something. TFMurphy explained why that's not the case. If it was because they don't like my tone, well, that's fair enough.)



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[Last edited by Keiya at 04-04-2012 02:09 AM]
04-04-2012 at 02:09 AM
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Jacob
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (+1)  
That's really interesting - I hadn't realised KDD 2.0 was a JtRH hold that used the AE IDs. It all makes sense now.
So, yeah, Keiya definitely has a point.

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04-04-2012 at 11:37 AM
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coppro
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
AE looked weird enough as it was; I don't think there's a particular reason that we should consider the new mappings unusual!
04-04-2012 at 07:27 PM
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Keiya
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
But going from Beach to Foundation on the same level with no explanation *is* weird.

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[Last edited by Keiya at 04-04-2012 07:31 PM]
04-04-2012 at 07:30 PM
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Jatopian
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Two styles on the same level? That is odd. KDD isn't A Quiet Place.

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04-04-2012 at 07:36 PM
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Keiya
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Right. The secrets and other added rooms, and a few others (ones that appeared in JTRH, for instance) are tagged with the 2.0 style that it used to map to. When the rest of the level *isn't*...

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04-04-2012 at 08:45 PM
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Jatopian
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Would it be so hard to update KDD2.0 I wonder?

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04-04-2012 at 09:15 PM
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mrimer
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Are you talking about Level 10? That one always had two styles, iirc.

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04-05-2012 at 02:52 AM
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Keiya
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Ah, then in level ten it's not an issue.

Examples I know of. Most of the problems are in secrets, so spoilered, and also not complete (I haven't even CONQUERED KDD 2.0, much less mastered):

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On another note, Level 13 is Forest. This one is fine, I just wanted to mention that I like the look for it.

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[Last edited by Keiya at 04-05-2012 03:49 AM]
04-05-2012 at 03:47 AM
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RabidChild
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (+1)  
Adding to Keiya's list:

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I think that's all of them.

On a related note, in JtRH, Level 7, 1N1W and 2N1W are Deep Spaces rather than City.
04-05-2012 at 11:45 PM
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Dischorran
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (+1)  
Schik says that I should mention that I like having the new styles represented in KDD2.0, because I like having the new styles represented in KDD2.0.

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04-11-2012 at 06:02 AM
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RabidChild
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
I don't have any problem with the new styles appearing in KDD. In fact, I think it's kind of cool that AE holds retain their style mapping, but I would like to see those secret rooms updated to match the styles of their respective levels. I get the impression the devs have pretty much moved on from KDD, but it seems like it would be a pretty easy fix.
04-12-2012 at 09:44 PM
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Keiya
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icon Re: KDD 2.0 remapped *again*, looks even weirder now (0)  
Right, my issue is the secret rooms not matching, not the other rooms getting the new styles

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04-13-2012 at 12:51 AM
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