CuriousShyRabbit wrote:
I've conquered this hold, reaching both the good and bad endings.
I found the secret room for the good ending. I need some hints (please) on how to reach the other two secret rooms. The game says there's another in Epilogue, and one in Bill Level 3. I think I see the exit from this latter room in 3N5E, but don't see how to enter it. Does it have something to do with the random number on the scroll in 2N5E?
Some general comments.
1. There are some copyrighted Caravel graphics used in this hold. Did you ask mrimer, and obtain his permission to use them?
2. I strongly recommend using standard English (and Spanish) grammar, punctuation, and capitalization in this hold. You don't want the way the text is presented to distract from the story you're trying to tell. You've done a good job developing your characters, and you want the player to think about Bill and Carlos when reading and playing through the hold. Instead, the player sees the silly weird text and thinks, "what is Marcefabian's problem?"
3. I really enjoy different player roles, and the citizen, stalwart, and goblin roles used here fit in well with the story. I was equally amused at who the final bad guy was.
4. Force arrows on a room entrance are hated by players who compete for highscores. Starting a room with a different initial sword position is a good way to shave moves off of demos, and players who wish to try this in a force arrow room may have to replay some or all of the last puzzle solved. If you must use force arrows on a room entrance in order to make scripts work, optimizers would appreciate it if there were an unavoidable line of checkpoints at the end of the previous room.
I'll have time to write more specific comments tomorrow evening. But I'll leave this demo: I think I broke Bill Level 2: 2S3E.
Overall, good job! With a little polishing, this hold could be great!
To get the secret in Bill level 3, you are right, the random number is the key, but, that isn't a random number, is a counter, when it reach 0, Carlos apears in 3N5E, and when you enter, he opens the secret room (in Carlos level 3 boss, when bill leave the room, a counter variable starts, and stop when you finnish the level, then in Bill level 3, after you leave the boss room, the counter start again backwards, so, if you finnish the final wave and the slayer faster, you need wait less in the other level).
The second secret in the epilogue, that is more complicated, you need save the tar tecnician in Carlos level 2 2N1E (Zch's comment give me the idea), then you can access to the secret room (and save him again there)
And now the answers for the general comments.
1. some?, i only use 1 image, but i didn't think that was too important.
2. My english grammar isn't good, i need someone to help me with the translations (i speak spanish, not english), with the punctuation, well, i put the commas, not the dots, i need fix that, and about the capitalization, i never had any troubles with that when i was making maps for Counter Strike 2D (a map is like a level of a hold), so this problem is new for me.
3. Thanks for the comment.
4. I didn't know, i'll fix that
I knew about the problem, but i thinked "
the speed potion efect can fix that"
, i was wrong.