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vinheim
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icon Vinheim's Creation 1: Secrets of the Abyss (0)  
Note: this hold uses the Basalt style (Temple of Light), Sanctum Two style (Quest Giver's house), Volcano style (RPG Battle) and will probably use the Voids style when I get to the very pit-filled Monster Farm

Another Note: This is not done. It is currently a work-in-progress

Story taken from the hold:
After being teleported to the Architecture board, Beethro tried out many of the holds situated around the Eighth. Unfortunately, he grew bored of clearing people's dungeons around the Eighth and wanted a vacation.

He already destroyed the source of evil in the Crater depths and closed the door on many Slayers (not an expression) in the dungeon called Geomatrx located north of the Smuggler's maze and he uncovered the secrets behind the winding passages and staircases of Chaco's hold in the dungeon called Chaco located on a peninsula somewhere around Tueno.

His boredom grew and soon he decided he would take a boat tour around the Eighth.

40 DRoD days later, in Onsuary 14th he arrives in Vinheim's land, a land unvisited in centuries, he had completed many trials and dungeons in this land and arrived at the Temple of Light, where he would receive the power of unboredness and free boat trips.

Gameplay:
Basically, it's a story-filled hold with RPG elements including "Jobs". You'll know what that is if you've played Final Fantasy. "Quests". Pretty basic, if anyone doesn't know, its when you run around doing something for someone for a reward to help you press on. "RPG Battles". Actually best described as "Turn-based battle". Another hold was made where you had to constantly fight in this way, forgot what it was called

Sound:
---

Graphics:
Well, graphics are the same as any DRoD hold really. You have Beethro, his sword, mirrors,...

Misc:
Jobs
Thief-swordless,stealthily explores places with invisibilty potions
Hunter-swordless,can use his bow to shoot faraway objects
Scientist-swordless,able to deal with machinery and use it against foes
Pilot-has a sword, no field effects shown for him in this hold yet
Tribesman-has a sword, by making monsters, he can explore the bodies of this monster in "Unlocker rooms" to get special things

Suggestion: Its recommended that you play as a hunter, no other job features as much as the hunter. Also this hold is anyone edit so please if you want to see the puzzles i've placed, press F5 on the Quiet Grasslands entrance room. And you have an NPC setting the variables 'job=hunter' for hunter and 'jobsword=no' for those that are swordless. Or start at Training rooms at the bottom rooms. Order from left to right: thief, hunter, scientist, pilot, tribesman

-Vinheim

[Last edited by vinheim at 02-15-2008 11:37 PM]
01-02-2008 at 10:30 PM
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NoahT
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
vinheim wrote:
Sound:
Actually I was wondering how I could get the 'door opened' sound like in MetDROiD echoes

Using the "Ambient Sound" script command, you can import a door opening sound from JtRH's sounds folder (assuming you have JtRH).

-Noah

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[Last edited by NoahT at 01-03-2008 12:02 AM]
01-02-2008 at 11:21 PM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
OK, that's cool to know, btw has anyone tried out my hold yet, its small at the moment with only about 60 rooms, full version might have about 5000 rooms due to location placement combinations (10x10 places each with 50 rooms)

Also the 10 places are

Quiet Grasslands
Monster Farm
Sacred Tree Village
Lonely Coast
Thieve's Lair
Skull Dungeon
Magama Fields
Fertile Plains
Blue Volcano Crater
The Abyss
01-02-2008 at 11:29 PM
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Chaco
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (+1)  
The cutscene in Prologue: A new friend, 1st Floor: Once North Twice East never ends.

In order to end cutscenes no matter how many scripts are still running, add the line
Cutscene 0

to the script whereever you want any currently running cutscenes to stop, so that the player can regain control of the player character.

So far the story is rather good, and the one puzzle I was able to get to before this room was pretty good. Hopefully the hold continues in the same vein. :)

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[Last edited by Chaco at 01-03-2008 12:36 AM]
01-02-2008 at 11:47 PM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Sorry, cutscene not ending is due to me adding an extra npc and not forgetting to change the end into cutscene 0. Anyways, i've fixed it and please continue in the room after that, the hold is anyone edit btw.

Note: I checked that the room after that also has a non-ending cutscene and also I will change that room so that a builder wont make the fuse, the fuse will already be there (forgot why I put it there)

Side note: Chaco, thanks for commenting, i'm a big fan of your holds [not sucking up, its true :) ]
01-03-2008 at 12:55 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
UPDATE
1. Most cutscene problems fixed
2. Quiet Grasslands separated into different parts
3. Because of 2 I can remove water
4. More places:
a. A Roach's life-life as a roach in Quiet Grasslands
b. Roach Fortress
c. Roach Castle
5. 3 RPG battles-the style of fighting might be basic at first, but changes over the course of the game. Right now, the first 2 battles, Beethro can't get hurt, but he has limited attack moves. Later, he has HP and monsters can attack him, but quests will expand his move capacity
6. Included variables in a level entrance the same way you can with a scroll
7. Not an update, but when you get to choose a job, choose hunter to experience some job-like puzzles. The gardens will be harder for thief, hunter and scientist because you don't have a sword. Also note that the puzzles are basic. I just made the base to the puzzle, the goal if you want, it's not in it's enhanced form

[Last edited by vinheim at 01-06-2008 07:31 AM]
01-06-2008 at 07:31 AM
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Chaco
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
I have to admit I chose the pilot at first just so I could stab (most) things with a sword instead of messing around with the hot tiles. This time I'll follow your advice and choose the Hunter.

EDIT:

Unfortunately, after blowing up the large bombs in A New Friend, 2nd Floor: The Entrance, neither of the two cutscenes afterwards trigger the bombs in A New Friend, 1st Floor: The Entrance. I suspect this is because a character may be trying to appear in the same space as a rock giant or golem, and this is not allowed.

Characters can, however, appear on walls and pits, so perhaps replacing one of the golems/giants with an area of pit would allow the character to appear and blow up all the golems.

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[Last edited by Chaco at 01-06-2008 05:35 PM]
01-06-2008 at 03:13 PM
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Jatopian
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Ima barge in here without knowing anything and say: Doesn't "Activate Item at" work on bombs?

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01-07-2008 at 12:26 AM
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Monkey
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Yup.

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lurking
01-07-2008 at 02:19 AM
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hartleyhair
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Correction: it works on fuses.

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01-07-2008 at 07:51 AM
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Neathro
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Correction(:lol): And bombs in 3.1


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01-07-2008 at 07:03 PM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Chaco I playtested that part and only got one cutscene that killed the rockies. Could you describe the 2 cutscenes and i'll see if I can fix it. It might have been triggered by the cutscenes before that part, but i'm in school now and unable to test it. It could be triggered by the fact that I made it in 3.1, are you using that too?
01-08-2008 at 10:15 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
UPDATE: When I replayed my entire hold with each of the 5 classes, damn, there were loads of bugs, backtracking issues and stuff that looked bad, so here's the new file, completely bug-free (for me)
01-11-2008 at 10:12 AM
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Pilchard VIII
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Although the poo joke was funny, the image of the poo made me heave. :sick

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01-11-2008 at 10:03 PM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Sorry Pilchard, I had no other idea how to implement poo in DRoD :) but seeing your name, I think you're the dude who can do DRoD art? Maybe I could try that [or keep the poo :) ]
01-12-2008 at 06:19 AM
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Chaco
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Okay, the problem I was having was that I'd converted the hold to 3.0.0, where the bomb scripting stopped working. Now that I'm in 3.1 everything is working as supposed, and the hold worked nicely.

I've now chosen the Hunter occupation, done the first two quests, and obligatorily lost to the Roach King. I looked in the editor, and unfortunately you've chosen the wrong room coordinates for the Roaches to look at in Chapter One: Castle left wing: The Entrance, so I cannot sprinkle the dust onto the roaches.

So far, I'm very impressed with this hold - you seem to have a pretty good mechanism set up for distinguishing between jobs and successfully fighting RPG battles (although I didn't find your vulgarity humor in the intro to the first two RPG battles very funny, nor the poo image)

You're doing a good job. Keep it up! :)

EDIT:

Also, it is possible to clear some of the rooms in Chapter 1: A Roach's Life.

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[Last edited by Chaco at 01-15-2008 01:09 AM]
01-15-2008 at 01:06 AM
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vinheim
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Chaco wrote:
Okay, the problem I was having was that I'd converted the hold to 3.0.0, where the bomb scripting stopped working. Now that I'm in 3.1 everything is working as supposed, and the hold worked nicely.

I've now chosen the Hunter occupation, done the first two quests, and obligatorily lost to the Roach King. I looked in the editor, and unfortunately you've chosen the wrong room coordinates for the Roaches to look at in Chapter One: Castle left wing: The Entrance, so I cannot sprinkle the dust onto the roaches.

Will be fixed in next version

So far, I'm very impressed with this hold - you seem to have a pretty good mechanism set up for distinguishing between jobs and successfully fighting RPG battles (although I didn't find your vulgarity humor in the intro to the first two RPG battles very funny, nor the poo image)

Intended. Later in the story, you'll find out that Beethro comments on the bad humor of the architect, though in real life, I dont want to brag, but I am pretty funny, the poo was because of boredom. I wanted to go on the net and decided to pick this up

You're doing a good job. Keep it up! :)

Thanks

EDIT:

Also, it is possible to clear some of the rooms in Chapter 1: A Roach's Life.

Thanks for noticing, I'll keep this in for those highscorer people
01-15-2008 at 11:37 AM
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vinheim
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File: ZchTemplate.dmf (42.2 KB)
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
1.Behold, fools. Quiet Grasslands is finished.
2.Once again I suggest playing the hunter, in the Roach Castle he gets a pet and uses it to his advantage in solving puzzles.
3.This hold uses the styles Basalt, SanctumTwo, Volcano, Voids and the one attached made by Zch.
4.If you've played this hold before it's suggested that you don't play this version and wait until chapter 2 is done as repetition gets boring.
5.Also it's recommended you view the hold via the editor to see how its coming along.
6.Whole hold tested by me 5 times and completely bug-free.
7.Tidied up a couple things to make the hold more 'smooth'
8.New job opportunities:
Thief-explores pipes, but this time he has to complete a room to engage in full stealthiness
Hunter-gets a pet and learns the 2 very important things about them
Scientist-uses the monstermorpher v.1 which turns roaches into roach queens
Tribesman-uses the roach unlocker room to gain temporary invincibility and the ability to move against force arrows
Pilot-you learn about how flying and how the map screen works
9.Pits added to The Gardens and Roach Fortress for future purposes
02-09-2008 at 08:52 AM
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Mazer
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Okay, found a bug. When I tried to select my job as a hunter, I ended up being a tribesman. I looked at your scripting, and it seems that script does not stop executing after the code in the 'hunter' label is executed.

Oh, and I'm using TCB Demo 3.1.0.54.
02-13-2008 at 04:25 PM
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Jeff_Ray...
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Also, you should take the crap picture out. Really, you should stop at the exit for the toilet... >.>

I like, otherwise.

EDIT: Nevermind. It's nice as it is, but you should still remove it anyways.

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[Last edited by Jeff_Ray... at 02-13-2008 11:39 PM]
02-13-2008 at 11:28 PM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Wait, I fixed the scripting bug and removed the toilet. I think I uploaded a wrong version, sorry guys. Don't download or play until I upload the new one
02-14-2008 at 10:29 AM
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Jeff_Ray...
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
I had the old version. Nevermind.

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02-14-2008 at 11:16 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
New version really uploaded
Like I said before, you should only really play this if you haven't played the old version.
People who have played the old version may get bored of repetitiveness
02-15-2008 at 11:39 PM
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Mazer
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Vinheim - what version of TCB are you using? I updated the hold but I got this.
02-16-2008 at 09:56 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
I'm using .56
02-16-2008 at 11:01 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
Unfortunately, due to real life, I'm gonna have to stop this project for a while. I'll get back to building it after I master the electric guitar, finish my exams, and work on a big project that I started 2 years ago.

Have fun hold building, guys :)

-Vinheim
03-16-2008 at 11:41 AM
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vinheim
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Soon as I get TCB back, I'm going to finish the 2nd level of this hold. The room count will actually be around 500 with all 10 levels, but I think I can only manage 2-4.
10-11-2010 at 09:17 AM
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vinheim
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icon Re: Vinheim's Creation 1: Secrets of the Abyss (0)  
After replaying my hold, I can't believe how much better at architecture, scripting and puzzles I was than now. I'm definitely going to redesign the first 3 chapters, remove the childish vulgarity, crap humour and make the game mechanics suit 3 chapters rather than 10. I'm also going to make my holds 3 in 1 for the 3 chapters. At the end, you'll get a password to be used in the next chapter and variables will be set depending on the password so as to continue your progress.

Note: If you are not the scientist, you can still get his 5 extra health upgrades disallowing you from entering the castle's right wing. These kinds of unnoticed things in the game will be removed when I redesign the 3 chapters.
10-13-2010 at 09:31 AM
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