Beta 7 is up!
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New Feature: Save import/export tools were added to hold-selection screen
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New Feature: Two sets of keyboard controls can be defined
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Improvement: Saving was reworked. You are likely to lose all your progress so far because of that, but it should fix all of the save-related issues we had so far
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Improvement: Going back to hold selection screen will fade out the music
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Improvement: Pressing F2 to quickly open current room help will no longer cause an exception to be logged in the console; also made it a little more likely the popup will open on its own the first time, but that's squarely in browser's hands
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Improvement: Achievements save has been reduced in size considerably
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Improvement: Redefining keys no longer accepts keys with modifiers (Shift/Control/Alt)
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Improvement: Use Delete or Shift+Escape while redefining a key to remove the currently assigned key
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Improvement (KDDL2-5): Removed tutorial levels
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Improvement (KDDL1): Steady Hand achievement displays rooms where you already did the deed
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Improvement (KDDL5): Added some missing scripting and VA
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Bugfix: Calculating hold percentage should always work correctly
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Bugfix: Game should no longer "
forget"
hold conquer state at times
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Bugfix: When loading another hold in the same session, the "
Decoding"
progress will correclty start at 0% rather than 100%
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Bugfix: Crossfading music will no longer cause the music to stop at times
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Bugfix (KDDL1): Fixed "
Steady Hand"
achievement being awarded too soon
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Texts (EN): Reworked the DROD History section to be more succinct and include TSS
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Texts (EN): Removed references to 3 undos
Notes:
- "
="
remains as the default battle key, so that the non-numpad "
+"
can be used for that; Numpad + is added in the second variant.
- There are some text-related issues in TAP - they'll be resolved later, when the texts are moved from the hold to a translatable text file. One bug was reported around that which causes logs to appear in the console, that's also going to be fixed then.
What's next:
I believe the project is getting dangerously close to done. There are still a few small usability things I'd like to add (like navigating restore screen's minimap with arrow keys), and KDDL6 needs to be finished.
The project will be open sourced once it's released to the public fully.
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