I have no idea if this is the best place to put this, but I've got to put it somewhere. If it wants its own thread, let me know, I'll put it there instead.
You know when you're painting a room and you go to the hardware store and they expect you to choose whether you wanted Desert Dreams or Sandstorm and you have no idea what color either one is but the latter sounds right and you get it home and it turns out it's not tan at all but a kind of off-green? Right. And you know how sometimes that happens in DROD?
Attached to this post are (I
believe all) of the colors that appear
in a monsterless room on the minimap. (For other floor colors--uncleared room, just-cleared room, unrequired room, and so forth--see coppro's post below mine.)
If you're the sort of person who likes putting art on your minimaps, or if like me you've been looking at Gigantic Jewel Lost and have this sudden deep inferiority complex and you
wish you were that sort of person, this may help. Very possibly you'll want to open up your favorite drawing program and put these colors in, which is why I've included the RGB values both in the image and in the secreted-for-length block below, which also has the image in it.
Click here to view the secret text
×
Wall (0, 0, 0)
Black door (64, 64, 64)
Obstacles (128, 128, 128)
Open black door (200, 200, 200)
Floor (229, 229, 229)
Pit (0, 0, 128)
Tar (0, 0, 192)
Water (0, 0, 255)
Blue door (0, 255, 255)
Open blue door (164, 255, 255)
Gel (0, 128, 0)
Oremites (0, 192, 0)
Green door (0, 255, 0)
Open green door (128, 255, 128)
Platform (128, 64, 0)
Bridge (128, 128, 0)
Hot tiles (255, 128, 0)
Stairs (210, 210, 100)
Yellow door (255, 255, 0)
Open yellow door (255, 255, 164)
Mud (128, 0, 0)
Red door (255, 0, 0)
Open red door (255, 64, 64)
Trapdoor (255, 128, 128)
Master Walls and Hot Tiles are the same color; Obstacles and Tunnels are the same color; Bombs and Open Black Doors are the same color.
I hope this helps someone.
[Last edited by Tahnan at 06-22-2009 04:32 AM]