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Caravel Forum : Caravel Boards : Contests : Voting for the December contest (A multiple question poll)
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RankEntryAverageStandard Deviation
1Entry #4 "Xmas Contest Ho d"7.94736842105261.6375104406425
2Entry #5 "How to Build a Room"7.84210526315791.871198824698
3Entry #13 "Last-Minute Shopping"7.73684210526321.9423833776048
4Entry #3 "Twelve Days of the Winter Solstice"7.68421052631581.7487629185091
5Entry #1 "Twelve Evil Roaches"7.52631578947371.5683857290265
6Entry #14 "A Collection of Titles"7.47368421052631.8458608333421
7Entry #8 "The Quest for the List"71.8918106058538
8Entry #12 "Lazy Architect's Basement"6.84210526315791.871198824698
9Entry #6 "Abandoned Warehouse"6.68421052631581.9208723779889
10Entry #16 "Beethro and the Cold Corridor"6.52631578947372.4573931641955
11Entry #9 "A Scattershot Holiday Hold"6.10526315789472.5730329603327
11Entry #10 "Unabridged 12 Days"6.10526315789472.6929681695718
13Entry #11 "A Very Vihartly Christmath Special"62.2710998958307
14Entry #7 "And Then There Were None"5.57894736842112.701184720075
15Entry #15 "Grab Bag"5.42105263157892.5611631706519
16Entry #2 "Trollmas"4.05263157894743.2682473044758
Entry #1 "Twelve Evil Roaches"
12345678910
Average Vote 7.5263157894737
Standard Deviation 1.5683857290265

Entry #2 "Trollmas"
12345678910
Average Vote 4.0526315789474
Standard Deviation 3.2682473044758

Entry #3 "Twelve Days of the Winter Solstice"
12345678910
Average Vote 7.6842105263158
Standard Deviation 1.7487629185091

Entry #4 "Xmas Contest Ho d"
12345678910
Average Vote 7.9473684210526
Standard Deviation 1.6375104406425

Entry #5 "How to Build a Room"
12345678910
Average Vote 7.8421052631579
Standard Deviation 1.871198824698

Entry #6 "Abandoned Warehouse"
12345678910
Average Vote 6.6842105263158
Standard Deviation 1.9208723779889

Entry #7 "And Then There Were None"
12345678910
Average Vote 5.5789473684211
Standard Deviation 2.701184720075

Entry #8 "The Quest for the List"
12345678910
Average Vote 7
Standard Deviation 1.8918106058538

Entry #9 "A Scattershot Holiday Hold"
12345678910
Average Vote 6.1052631578947
Standard Deviation 2.5730329603327

Entry #10 "Unabridged 12 Days"
12345678910
Average Vote 6.1052631578947
Standard Deviation 2.6929681695718

Entry #11 "A Very Vihartly Christmath Special"
12345678910
Average Vote 6
Standard Deviation 2.2710998958307

Entry #12 "Lazy Architect's Basement"
12345678910
Average Vote 6.8421052631579
Standard Deviation 1.871198824698

Entry #13 "Last-Minute Shopping"
12345678910
Average Vote 7.7368421052632
Standard Deviation 1.9423833776048

Entry #14 "A Collection of Titles"
12345678910
Average Vote 7.4736842105263
Standard Deviation 1.8458608333421

Entry #15 "Grab Bag"
12345678910
Average Vote 5.4210526315789
Standard Deviation 2.5611631706519

Entry #16 "Beethro and the Cold Corridor"
12345678910
Average Vote 6.5263157894737
Standard Deviation 2.4573931641955
Total Votes 27 100%
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Nuntar
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icon Voting for the December contest (+1)  
It's voting time! Sixteen entries were submitted, and all have been checked and are valid according to the contest criteria. All that's left is for you to play through each one and decide on a rating according to how you felt about its fun level, the way it handled the requirements, and overall quality.

As usual, architects are encouraged to rate their own entries "10" and give fair votes to everyone else.

Voting closes at noon on 15 January.

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12-22-2016 at 02:07 AM
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Nuntar
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File: The Twelve Days of Christmas.hold (107.6 KB)
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icon Re: Voting for the December contest (0)  
And here's the compilation hold with all the entries. For voting purposes, I've copied everything with a new player profile so as to hide architects' profile names. These will be reinstated for the final compilation, which I'll post to Architecture after voting. I'll also do a more aesthetic hub level rather than the bare-bones hub in this one :)

EDIT: Added a player weapon reset.

EDIT: Fixed a door connection.

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[Last edited by Nuntar at 12-23-2016 01:18 PM]
12-22-2016 at 02:09 AM
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blorx1
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icon Re: Voting for the December contest (0)  
The hub room to solstice Entry (in hub 2N1E) needs scripting to reset player weapon.

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12-22-2016 at 05:45 AM
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larrymurk
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icon Re: Voting for the December contest (0)  
Can you put a link to the contest rules.
12-22-2016 at 03:12 PM
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uncopy2002
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icon Re: Voting for the December contest (+1)  
Contest rules are in the original contest topic. Or you can just view inside the secret tag:

Click here to view the secret text


[Last edited by uncopy2002 at 12-23-2016 02:47 AM]
12-22-2016 at 03:47 PM
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Insoluble
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icon Re: Voting for the December contest (+3)  
Having great fun with these so far. I'm going to go ahead and drop some comments under "unhide" tags so that I don't forget stuff. I do have some suggestions for the compilation though before it gets published.

1) Each entry should probably have a return to hub exit that isn't blocked by a blue gate. I'd suggest architects build those in after voting is over.

2) I'd also put in a request that the final level hub be as compact as possible. 16 entries is a lot and running back and forth through a hub to get between the rooms you haven't finished up starts to take up a lot of time. 4 rooms with 4 exits each would be terrific (like how the race hold have done) Even if you make it so that each hold has its own room int he hub you can make it so that the shortest path between any two entries only requires moving 5 rooms.

3) The rooms in Trollmass should probably all be marked non high score-able. You know, so that the rest of the DROD community doesn't hate us.

Secreted for length.
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[Last edited by Insoluble at 01-16-2017 10:43 PM]
12-23-2016 at 07:59 AM
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Doom
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File: TTDoC_Demos.demo (112.6 KB)
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icon Re: Voting for the December contest (+6)  
Here's a full set of demos* for those who'd like to see how the more brutal entries work before voting for them.

Also contains a decent number of likely-unintended solutions to assist with room-fixing for the compilation hold.

*Trollmas excluded

[Last edited by Doom at 12-26-2016 09:20 PM]
12-26-2016 at 09:20 PM
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Chaco
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icon Re: Voting for the December contest (0)  
Alright, got my votes in. I'll be posting my thorough comments in a text file once the polls close.

Overall, I'd say we had a pretty neat field of entries, with some interesting puzzle mechanics laid out and some horde rooms that used good tactics as well, but some of the holds made the rooms too hard and too complicated. I hope those holds that managed to appeal to a general audience will score the highest.

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[Last edited by Chaco at 12-27-2016 09:53 PM]
12-27-2016 at 09:52 PM
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Dischorran
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icon Re: Voting for the December contest (0)  
Voted. No comments (most of them are "blah blah blah too hard" anyway), but eh, I'll probably be in chat.

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12-28-2016 at 05:44 PM
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blorx1
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File: The Twelve Days of Christmas - blorxdemos.demo (132.1 KB)
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icon Re: Voting for the December contest (+6)  
Since there's interest, here's another pack of demos, minus trollmas and unabridged pain in the ass.

I think I also missed a pass for grab bag, but I can't easily re-record it because I can't restore back to that entrance. The architect really should have put checkpoints at each of the entrances on the outer four rooms so I could do that.

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12-28-2016 at 07:40 PM
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Chaco
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File: The Twelve Days of Christmas - Chacodemos.demo (68 KB)
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icon Re: Voting for the December contest (+2)  
Here's some more demos; note that this is very incomplete as I didn't fully complete some of the longer and more complicated entries. But, maybe I solved things differently than anybody else did.

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12-28-2016 at 09:50 PM
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Tahnan
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icon Re: Voting for the December contest (+3)  
Some thoughts on how I voted.


I didn't watch demos, or play things in the editor (though I did skim through some holds in the editor). My feeling is, if I can't actually play the hold, it's not a good contest entry, and I'm voting accordingly. So yes, I gave out two 2s as a result. (My 1 was reserved for Trollmas.)

In general, I preferred a hold if it had some nod to the Christmas theme, either in plot or in room art. I also preferred holds that either had a roach room, a goblin room, a guard room, etc.; or had a room with a roach, a room with a roach and a goblin, a room with a roach a goblin and a guard, etc. These felt like they were doing more with the contest theme than holds that had five roaches, two guards, and a wraithwing in one room; two more roaches, seven guards, and a construct in the next; and so forth.

Some particular thoughts, not terribly thoroughly sketched out, follow. Secreted for length, not for secrecy. Italics mark holds I finished.

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12-31-2016 at 06:20 AM
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ThemsAllTook
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icon Re: Voting for the December contest (+3)  
This compilation is amazing. I had a huge amount of fun working through the entries together with the rest of you in chat. This is the first time I've participated in one of these community contests in any way (other than being a runner for Blind Race #1), and it was a great experience. Here are my extended thoughts on all of the entries, roughly in the order that I played them:

WARNING - SPOILERS FOR PUZZLE SOLUTIONS BELOW

Click here to view the secret text

01-01-2017 at 09:15 PM
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Dragon Fogel
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icon Re: Voting for the December contest (0)  
Just a reminder, the voting period is almost over!

If you haven't voted yet, now's the time.
01-12-2017 at 10:38 PM
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Dragon Fogel
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icon Re: Voting for the December contest (+1)  
Last day - only about sixteen hours to go at the time I post this.

The scores are close, any vote could change the outcome. So if you've got opinions, don't dawdle, act on them now!
01-14-2017 at 07:46 PM
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Nuntar
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icon Re: Voting for the December contest (+12)  
We have a result! :thumbsup

It was indeed close, but "Xmas Contest Ho d" by Insoluble emerges as Santa's favourite! Congratulations, you earn 100 rank points and your pick from the Prize Pile.

"How to Build a Room" by Lucky Luc earns 50 rank points and the gratitude of the next generation of new architects.

"Last-Minute Shopping" by Dragon Fogel places third and earns 25 rank points. Hope you remembered to get everything in the mail on time.

We have first-time entries from mauvebutterfly, Kalin, uncopy2002 and IQubic, whose Christmas stockings contain a nice shiny 10 rank points each.

After discussion with Insoluble, I've decided to promote his contest "WYSIWYG" (June 2015) to official status. It already got the same prizes as official contests awarded at the time, so the only difference this makes is that it counts towards 8-timer prizes. Insoluble himself is, in fact, the only new 8-timer, so he gets an 8-timer prize in addition to his prize for winning. Myself and Dischorran can claim 8-timer prizes with our next entry to a contest.

DimWiddy gets 10 rank points for WYSIWYG being his first contest.

And finally, a big thank-you to everyone who participated; you made the contest a great success and I was really pleased with the quality of all entries :thumbsup

------------------------------------------------

Full list of contestants:

Twelve Evil Roaches - blorx1
Trollmas - Dischorran
Twelve Days of the Winter Solstice - Dischorran
Xmas Contest Ho d - Insoluble
How to Build a Room - Lucky Luc
Abandoned Warehouse - komachi
And Then There Were None - uncopy2002
The Quest for the List - Xindaris
A Scattershot Holiday Hold - Jeff_Ray...
Unabridged 12 Days - Kalin
A Very Vihartly Christmath Special - Lucky Luc
Lazy Architect's Basement - mxvladi
Last-Minute Shopping - Dragon Fogel
A Collection of Titles - Chaco
Grab Bag - mauvebutterfly
Beethro and the Cold Corridor - IQubic

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[Last edited by Nuntar at 01-15-2017 05:32 PM]
01-15-2017 at 12:13 PM
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Doom
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icon Re: Voting for the December contest (+3)  
Here's a few more comments on entries:

Click here to view the secret text


[Last edited by Doom at 01-15-2017 03:15 PM]
01-15-2017 at 03:05 PM
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Dragon Fogel
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icon Re: Voting for the December contest (+3)  
Whoo, third place! And it was really close.

I was mostly glad that I got the idea to work. I wasn't even planning to enter at first, but then the idea struck me and I had to give it a shot.

My main goal was to make the two solutions for each room distinct; making the "don't use up the gift" solution harder wasn't really a design goal, though it did end up happening anyways in a lot of the rooms.

Some comments on some of the rooms, may be solution spoilers in there.

Click here to view the secret text

01-15-2017 at 03:25 PM
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Chaco
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File: chaco_christmas_notes.txt (18.6 KB)
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icon Re: Voting for the December contest (+3)  
And here's my own comments, as promised. I'm busy today so it'll take me a while to comment *on* the comments, but here's some comments for other people to comment upon.

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01-15-2017 at 04:17 PM
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Xindaris
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icon Re: Voting for the December contest (0)  
Weird thing: I got an average score of exactly 7, and by my count wound up in 7th place of a contest of 27 holds.

I'm happy to see a generally positive response to my attempt after my first couple of contest entries were not so well-liked. I actually built 1E as one of the earliest rooms in the hold, intentionally throwing 4 guards and a lot of goblins in there because I knew I had to use up a lot of them, though I can see how it creates the impression of being a spare room. I'm glad people liked the Aumtlich loop puzzle (2N1E); it's a general "kind of puzzle" I've had knocking around in some WIP holds for a while and it's nice to see it works.

There are surprisingly few leaks in my entry based on seeing people's demos. The rock golem room should probably have a challenge added for having an extra golem; when I was building it I thought you needed all of them but clearly you do not. The only thing I'd actually like patched is the aumtlich dance room, maybe put a trapdoor so the decoy can't light the fuse.

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01-15-2017 at 04:18 PM
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Lucky Luc
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icon Re: Voting for the December contest (+3)  
Hey, I didn't do too badly! :) (Well, one of my entries at least)

This was a fun contest, thanks to Nuntar for organizing it! I unfortunately didn't really have enough time to look at the entries as much as they deserved (so I refrained from voting), and I think the overall difficulty might have been a bit too high, but it looks like it spawned quite a few very decent entries.

Some random thoughts on other entries:
Click here to view the secret text

And my own entries:
Click here to view the secret text

01-15-2017 at 06:39 PM
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komachi
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icon Re: Voting for the December contest (+3)  
Congratulations to the winners!.
I didn't intend to win anyway, I just wanted to make a hold since the last one I made which was long time ago and hey! It didn't ended so bad.
I tried all the entries but almost all of them were too complicated for me except the Unabridged 12 days and A very vihartly christmath special although I solved 1-2 rooms from some entries.
and finally I didn't think that the obstacles would be too annoying for some players :(, so I will replace a good quantity of the obstacles by walls for a better vista for the contest compilation although it turns a bit strange (and solve two US).



01-16-2017 at 08:18 AM
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Dischorran
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Congrats to the winners!

Usually I look at the votes and wonder WTF people are thinking rating at least a couple entries so well or poorly. I can't say that this time around, except that winter solstice probably did better than it should have for how broken it ended up. I particularly liked how many "concept holds" were submitted.

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01-16-2017 at 11:58 PM
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uncopy2002
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icon Re: Voting for the December contest (+2)  
Some notes on my entry:

Click here to view the secret text


[Last edited by uncopy2002 at 01-20-2017 02:24 PM]
01-20-2017 at 02:07 PM
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