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Hikari
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icon Re: Son of Bride of Watch the Bar VI Unleashed: Barmageddon (0)  
TFMurphy wrote:
Hikari wrote:
Still confuses me as to why Beethro literally didn't move *at all*, though. At the very least, the uio/jkl should have dome something.
It's quite clear from the room that if you never move north or northeast (as in, input a move of 8 or 9), Beethro will never get out of his initial starting position.
Ah, yes. That would do it. Wasn't mentally parsing things that far as I look at u/i/o and think NW/N/NE.

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02-17-2011 at 02:41 AM
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Rheb
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... If you can do this (talking about the interactive version) why isn't there a Caravel Drod flash game already?

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02-17-2011 at 03:23 PM
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wisprabbit
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icon Re: Son of Bride of Watch the Bar VI Unleashed: Barmageddon (0)  
Just solved the riddle, with heavy help from the map Maurog made (and whoever pieced together that wall running along the top-right corner - can't seem to find it now), as well as everyone else who pieced the room together from guesswork. Thanks, everyone!

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[Last edited by MHighbrow at 02-17-2011 04:55 PM]
02-17-2011 at 04:53 PM
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Schik
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Rheb wrote:
... If you can do this (talking about the interactive version) why isn't there a Caravel Drod flash game already?
Because nobody has made one? I don't particularly like flash, and I'm not good at coding actionscript. For the interactive part to work well enough to be called a game, all of the game logic would have to be rewritten in javascript. That wouldn't be a terrible thing, it's just not what this Bar Riddle was.

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02-17-2011 at 05:33 PM
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Rheb
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Schik wrote:
Because nobody has made one? I don't particularly like flash, and I'm not good at coding actionscript. For the interactive part to work well enough to be called a game, all of the game logic would have to be rewritten in javascript. That wouldn't be a terrible thing, it's just not what this Bar Riddle was.
True, but it feels like a big step toward a functioning flash game. Sure, you need orbs and doors and a good way to link rooms and levels together and store player progress, and I can see how that's tricky. You'd also need the game to run a bit more smoothly, but that can't be too hard right? And after all that your pretty much set. All that is needed is puzzles and a story, which really lots of people here has the capacity to create.

I get the impression from your reply that it's not gonna happen tough and I can really see why you don't want to invest more time. I just feel that a Drod flash game would be really good publicity. :)

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[Last edited by Rheb at 02-17-2011 07:16 PM]
02-17-2011 at 07:13 PM
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Chaco
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icon Re: Son of Bride of Watch the Bar VI Unleashed: Barmageddon (0)  
I think the fanmade DROD Flash Project effort kind of died out when Snacko stopped visited the boards as frequently and the coder quit working on them.

I actually have a couple more levels made in the appropriate format that I was debating just publishing normally as a DROD hold (putting it on Architecture beforehand), but I'm still holding onto it in case there's a miraculous revival during this year. (After that I'll go ahead and do just that.)

==

To keep this thread on topic, I would venture that there's enough information that just about anybody who's unlocked the bar riddle and has another sword can solve the riddle on their first try, just like Trickster did. However, you have to look carefully because if you just use an obvious solution you'll get tripped up by a few room features and movement order.

For instance, even including the walls that Maurog and others pointed out, I actually lost a guess due to bumping into another wall behind a master wall all the way at the South end of the room.

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02-17-2011 at 08:08 PM
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Schik
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Rheb wrote:
You'd also need the game to run a bit more smoothly, but that can't be too hard right?
Right now, the game logic is written in PHP (server-side). That's why it's so slow - every time you press a key, it gets sent to the server, simulated, and then the results returned to you and drawn. There are a couple reasons for this:
- The server needed to be able to verify results anyways.
- It wasn't meant to be interactive in the first place, but it was easy to make it work that way (albeit slowly).
I get the impression from your reply that it's not gonna happen tough and I can really see why you don't want to invest more time. I just feel that a Drod flash game would be really good publicity. :)
Well, I don't currently have plans to make TCB (for instance) playable on the web, but I'd like to do *something* with the engine I created for the Bar Riddle.

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02-17-2011 at 08:22 PM
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Penumbra
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icon Re: Son of Bride of Watch the Bar VI Unleashed: Barmageddon (0)  
I agree with Chaco that there is plenty of information available in this thread. I have been waiting for a second sword since getting my first one on the 4th. I used 12th Archivist’s suggestion of using the room editor to try out my solutions and, finally, I got my second sword this morning.

Even though I solved it on my first official try, none of the many solutions I would have tried before would have worked. Thanks for sharing all your hard work everyone!
02-17-2011 at 08:27 PM
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martz
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That was fun - having done it on my iPhone I was able to see it play out move by move rather than instantaneously as it does on my PC.

For anyone who hasn't solved it yet I'd highly recommend you do because...

Something happened! ;)

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02-17-2011 at 10:49 PM
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CuriousShyRabbit
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icon Re: Son of Bride of Watch the Bar VI Unleashed: Barmageddon (0)  
Oh, I agree. Schik, this Riddle was a great idea, it was lots of fun to solve! :D

Now CluelessRabbit is looking at the interactive version. How do I get Beethro to move? :huh
02-18-2011 at 03:01 AM
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Tuttle
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CuriousShyRabbit wrote:
Now CluelessRabbit is looking at the interactive version. How do I get Beethro to move? :huh
My initial response was "just start typing", but it's not working for me in IE8 (Firefox is fine).
02-18-2011 at 03:17 AM
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TripleM
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martz wrote:
That was fun - having done it on my iPhone I was able to see it play out move by move rather than instantaneously as it does on my PC.

That's actually nothing to do with the iPhone; that happens everywhere but only when you actually solve it.
02-18-2011 at 04:07 AM
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Schik
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Tuttle wrote:
CuriousShyRabbit wrote:
Now CluelessRabbit is looking at the interactive version. How do I get Beethro to move? :huh
My initial response was "just start typing", but it's not working for me in IE8 (Firefox is fine).
Argh. I tested this in IE8, but I must have made some changes afterwards.... :(

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02-18-2011 at 04:24 AM
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RoboBob3000
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That bar didn't say 71% before, did it?

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02-18-2011 at 05:34 AM
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Mazer
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Nearly solved the room, but apparently I found a wall right next to the staircase.

Well, off to find an another sword...
02-18-2011 at 06:58 AM
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Zorglub
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I got on the stairs with a "you acted like a coward message". I guess it means there's still a monster somewhere or a conquer token. Is it the correct assumption?
02-18-2011 at 01:18 PM
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NoiTaTuM
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Zorglub wrote:
I got on the stairs with a "you acted like a coward message". I guess it means there's still a monster somewhere or a conquer token. Is it the correct assumption?

Hi! I'm new in the forums :unsure , and yes it's the correct assumption...
02-18-2011 at 02:58 PM
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igusarov
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NoiTaTuM, welcome to the forums! :)
Zorglub, you can narrow your assumption because there's no conquer token in the room.
02-18-2011 at 03:17 PM
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Tim
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I've been very busy the last few weeks, and I've finally have the time to solve this thing.

This was a pretty nice game, I must say. Well done, Schik!

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02-18-2011 at 07:06 PM
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12th Archivist
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Solved! The riddle of the bar, specifically. That was a good deal of fun. Schik's coding skills are beyond awesome! Well done! :thumbsup

I noticed that the bar statistics page actually gives more information than I originally thought. If you hold your cursor over one of the bars and scroll along, say, the Guesses line until the cursor is parallel to one of the dates labeled on the x-axis, a box saying "Guesses on [date]: [number]" pops up. I would post a picture, but Gadwin Printscreen, even on the full screen capture setting, likes to remove the cursor (and with it, the popup box) just before the picture is taken. I apologize if my explanation was confusing.

Again, thanks to Schik for the puzzle. Keep in mind that if you solve the riddle, you get a very neat reward indeed. ;)

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02-19-2011 at 05:56 AM
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robin
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Solved!!!

It's a great gift, now I know what "The Next Big Project" is ;) :)

(For some reason the "bar statistic" is not working any more)
(The interactive thingy isn't working for me too)

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02-19-2011 at 12:11 PM
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vittro
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Solved! :D

Can't wait for the next big project.

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02-19-2011 at 01:52 PM
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robin wrote:
now I know what "The Next Big Project" is
I've solved it, and I'm not as convinced as you. I think the way they packaged the reward was just to mess with us. Consider the conclusion (which I suspect) you jumped to and take a look at the topic from our last contest. That is, unless I've missed something, in which case please let me know.

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02-20-2011 at 12:45 AM
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TripleM
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Penwielder - perhaps you missed this.
02-20-2011 at 05:22 AM
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Blondbeard
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73% The bar is really moving now :)
02-20-2011 at 07:05 AM
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Some time late last night (GMT), past my bedtime (well you all know how much I need my beauty sleep - not that you would be impolite enough to say so of course; this is a civilised forum after all) when I was sleepy, with my brain - never particularly bright at the best of times - barely functioning, I somehow, mysteriously, magically, unexpectedly solved the Bar Riddle! :D

My grateful thanks to all those of you who preceded me and in partiicular to TFM and Chaco in Chat who persuaded me to try, try again when the obvious answer Wasn't Working! :bounce

I said earlier in this thread that we all owe Schik a pint of something nice - make that a firkin! :beer

(PS - I forgot to say: I have a spare sword if anyone wants it; seems a shame to leave it lying around gathering dust ;) )

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[Last edited by Elfstone at 02-20-2011 11:46 AM]
02-20-2011 at 11:38 AM
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Ivcha Pivcha
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Elfstone wrote:
this is a civilised forum after all

Civilization is just a thin layer of ice above the whirled kettle of man's emotions. :stud

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02-20-2011 at 01:23 PM
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Schik
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Tuttle wrote:
CuriousShyRabbit wrote:
Now CluelessRabbit is looking at the interactive version. How do I get Beethro to move? :huh
My initial response was "just start typing", but it's not working for me in IE8 (Firefox is fine).
It now works for me in IE8. Sorry about that.

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02-20-2011 at 03:42 PM
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Briareos
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Aaand solved. Is it just me, or were there a few too many roaches tied down by arrows for there to be much of a difficulty? :)

np: Radiohead - Separator (The King Of Limbs)

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02-20-2011 at 05:05 PM
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Blondbeard
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Well... I wouldn't have wanted to be TFMurphy and solve the puzzle. He must have pretty much bumped his way around in the dark :P You and me had a much easier ride, where we could see what was going on.
02-20-2011 at 05:56 PM
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