I have a project I'm pondering. A large number of holds nowadays are getting increasingly complex. Scripting. Custom graphis. Large numbers of monsters and thus even larger numbers of interactions between them. Whatever happened to simple holds, with tricky linchpins and battle rooms? Like the masterpiece that is Journey To Rooted Hold - with some exceptions, the rooms are epic puzzles, but simple.
So I ask this: How many of the experienced architects (say... having at least one or two published holds, with good rankings) would be willing to volunteer for an architecture project?
What I'd ask from you is this:
One level each. Say... 5-15 rooms. Not a huge amount. And keeping it *simple*. No scripting, no graphics, no story, no custom monsters or characters just plain DROD puzzles. 5-10 cool puzzles, linchpins, that kind of thing not involving large amounts of different monsters and interactions. Make the level as easy or as hard as you wish, but make it *simple*
Would any of you be willing to volunteer? I'd of course contribute a level myself.
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[Last edited by calamarain at 04-06-2009 10:34 PM]