Here's an updated list of Game Effects to include the TSS ones:
Direction Matters means it depends on the direction you give it, such as "
Center"
or "
West"
, etc. Also, Sound Matters means that it depends whether you click "
On"
or "
Off"
for the sound associated with the effect. (If the Sound does not matter, it is automatically "
Off."
)
_MyScriptH is used to determine which type, and the numbers do as follows:
0: Blood Splatter (Direction Matters, Sound Matters)
1: Mud Splatter (Direction Matters, Sound Matters)
2: Tar Splatter (Direction Matters, Sound Matters)
3: Gel Splatter (Direction Matters, Sound Matters)
4: Seep Splatter (Direction Matters, Sound Matters)
5: Rock Splatter (Plays "
Wall smash"
sound instead of "
Golem kill"
sound) (Direction Matters, Sound Matters)
6: Slayer Splatter (Unsure, but I think Direction Matters) (Sound Matters)
7: Wall Debris (Direction Matters, Sound Matters)
8: Fuse Spark (Direction Matters, Sound Matters)
9: Explosion (Does not depend on direction, but Sound does matter)
10: Water Splash (Does not depend on direction, but Sound does matter)
11: Hot Tile Steam (Does not depend on direction, but Sound does matter)
12: Apparently Nothing?
13: Wall Crumbs (aka "
Vermin"
) (Unsure, but I believe Direction Matters, sound does not matter)
14: Lightning Bolt (Direction comes from the NPC's location to the determined tile) (Sound Matters)
15: Jitter (only works if an entity is on the tile) (Unsure, but I do not believe Direction matters) (Sound does not matter)
16: Spikes Popping (Does not depend on direction, but Sound does matter)
17: Puff Explosion (Does not depend on direction, but Sound does matter)
18: Flame (Does not depend on direction, but Sound does matter)
19: Ice Melting (Does not depend on direction, but Sound does matter)
20: Fluff Splatter (Direction Matters, but sound does not)
Every script from 21 and up are invalid and do nothing.
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