I had completely forgotten how awesome this game is! I felt creative the last few days and made three new (mostly simple, I think) research puzzles; you can find them in my updated first post.
My guess is that chemical notation leaving hydrogens implicit didn't quite fly, but it's pretty essential for recapitulating larger molecules in SpaceChem.
That is quite an interessting approach, I've never thought of that. It really seems to be a good way to construct bigger molecules, but I must say that it needs some getting used to. Especially the heteroatoms look kind of strange without the H's.
I have solved Skeletal Amino Acid Catabolism so far, which was quite enjoyable. Chemotherasynthesis also looks pretty cool, but I think I need some more time for that
. (I have no idea how to solve either of your puzzles in the Journal, by the way
).
I managed to solve Acidic Anhydrides with 2764/5/162 - I'm just glad I was able to figure out a relatively simple method for making sulfuric and nitric acids in one reactor, despite the fact that it's slow.
Funnily, this sounds quite similiar to my solution (though I've used one reactor less and was waaay slower) - this level might be tighter than I thought.
And right, here are my (terrible) stats, in case you care:
Hunter Process: 5312/4/79
Nonsense Orcanic: 698/1/61
Tetrazene Isomers: 8105/6/185 (by the way, I completely failed to solve this one correctly. I'd eventually get a clogged pipe, but fortunately it was enough for fourty molecules
)
Uranium Oxide Reduction: 467/1/33
Cyanide Reassembly: 6314/2/106
Click here to view the secret text
×as an extra stat here, I needed 3 cycles (which means two uses of the "return pipe") to assemble the molecule
Skeletal Amino Acid Catabolism: 1337 (yeay, I'm so leet!)/1/81