Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : MetDROiD (Maze/Adventure/Novelty)
12
Page 3 of 3
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


7.2/10 (50 votes)
σ 2.16
Author Name:geomatrx
Submitted By:geomatrx
Hold Name:MetDROiD AE
Theme:Maze/Adventure/Novelty
Author's Difficulty:
Number of Levels:1
Number of Rooms:222
Number of Monsters:2955
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:7 (+12 / -5)
Poster Message
rchandra
Level: Roachling
Avatar
Rank Points: 12
Registered: 02-17-2004
IP: Logged
icon Re: MetDROiD (+1)  
I enjoyed the hold and I hated metroid :). Very nice aesthetics.

I don't think I'd have liked it without JRtH's map. I didn't use the orb feature though.

The difficulty level was OK, no rooms seemed too ridiculous. Well some did but they were easier than they looked. A couple of the normal rooms near the beginning got really annoying when going through them repeatedly: a snake room west of gate 6 from the east and the one with 3 squads of roaches by gate 12 (I think).

I felt a real sense of progress as I went through (unlike Metroid). Very nice hold.
12-29-2006 at 02:23 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
disoriented
Level: Smitemaster
Avatar
Rank Points: 2391
Registered: 08-07-2007
IP: Logged
icon Re: MetDROiD (+1)  
I highly recommend playing this hold with old-school metroid tunes playing in the background. Adds a lot of atmosphere.

E.g.
http://www.metroidmetal.com/songs/


:thumbsup

____________________________
34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.

[Last edited by disoriented at 05-10-2011 04:27 AM]
04-05-2009 at 08:10 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1723
Registered: 02-04-2003
IP: Logged
icon Re: MetDROiD (+1)  
I've recently replayed through this hold, to get it onto my "Conquered" list. In doing so, I found some things that would have been fixed had this hold gone through the HA process.

1. There is at least one backtracking issue--in the room with Gate 12, you can cut some tar after clearing the room. Exiting to the west means you'll need to restore.

2. There is at least one super-major backtracking issue. If you use the restore function (or cheat by observing the gate colors) you WILL become stuck after the "mother brain" fight. By the way, I just realized how awesome that punnery is. You'd need to restore to solve this. And restore far.

3. The hold holds up. Yes, there are a lot of unconquerable rooms. Yes, brained monsters everywhere is kinda annoying. But there is clearly a large amount of effort put into this hold, and though it doesn't reach the height of geomatrx's later MetDROiD holds, it is a great first hold--I'd put it among the top ten in that category, for sure.

You should play this hold.

____________________________
Click here to view the secret text

07-21-2009 at 06:15 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Nosdrah Circtrebla
Level: Delver
Avatar
Rank Points: 30
Registered: 08-31-2004
IP: Logged
icon MetDROiD (+1)  
I realize that this is one of the older holds. I just completed it for about the 3 or 4 time. I think this is a sign of a good hold. I have also complete the other two MetDROiD holds and I enjoyed them as well. I wish you would do other based on different games. Maybe Zelda or Mario Brothers. You clearly have a good sense for making Holds. I just hope others will play this hold as well.

____________________________
My DROD Number is 679
02-04-2010 at 09:27 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: MetDROiD (+1)  
I realize this hold has been here a while. I just tried it out Saturday and have been enjoying myself quite a bit. Being very familiar with the original Metroid means I recognize a lot of the effort that went into all the little details, from the placement of wraithwings to look like skrees... all very well done!

I concur with some of the complaints about too many brained enemies (some of the rooms with all the snakes I thought were much more difficult that early rooms in the original game were), but the scenery was brilliant.

One suggestion would be to inform the user what they were actually picking up when they got a code. It would be nice to think "Yay! I got the Long Beam!" even though all you're really picking up is a code.

____________________________
-Logan
05-09-2011 at 05:36 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
mtuan
Level: Goblin
Rank Points: 21
Registered: 06-08-2011
IP: Logged
icon Re: MetDROiD (0)  
I played this hold long time ago. I stuck somewhere, perhaps because of backtracking issues someone has talked about. Now when I am starting to play DROD again, I forgot all codes :fun :fun

Still not finish it but this hold is a gem. It has theme, and consistant, stubborn creatures. Very well designed hold!
06-09-2011 at 04:46 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: MetDROiD (0)  
mtuan wrote:
I played this hold long time ago. I stuck somewhere, perhaps because of backtracking issues someone has talked about. Now when I am starting to play DROD again, I forgot all codes :fun :fun

I have all the codes up to gate 15 I think (currently), let me know if you need 'em.

____________________________
-Logan
06-09-2011 at 02:02 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: MetDROiD (+1)  
Alternately grab the Orb Solver and an AE transparent tar mod.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
06-09-2011 at 06:41 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: MetDROiD (+1)  
The hold wasn't very difficult (most of the rooms were easily beatable, except for some of the boss battles) but it became tedious after a while. In this respect it is much like the original Metroid game. This being DROD, I would have added more checkpoints and made all the rooms beatable (instead of having a brain in the corner) just for enjoyment, even if it would have been inaccurate to the original game. Thanks for the checkpoints that were placed!

That said, it duplicated the feel of the NES game very well, from room design to enemy locations and even the boss battles had a familiar feel to them. I often found myself getting lost and not knowing where to go next (just like on the NES!). The amount of work necessary to make a hold like this must be phenomenal. Well done!

As a side note, the GBA remake (Metroid: Zero Mission) was a superb game and made the original actually enjoyable.

____________________________
-Logan
02-14-2012 at 02:47 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
CrazyDiamond
Level: Delver
Avatar
Rank Points: 38
Registered: 06-27-2004
IP: Logged
icon Re: MetDROiD (+1)  
This hold is a huge work. It may seem a bit annoying at first impression because at the beginning you have to go through the same rooms many times, but then you start discovering and exploring very large areas and it's where the fun starts. This is recommended if you like exploration, you have 222 rooms in only one level, divided in twenty areas (even if you'll find out many paths of communication among them as you progress through the hold).

Eventually these ideas reached their best in MetDroid Echoes (which is probably one of the best holds 'round there), so if you liked that one you can go back to this.

And there is also MetDroid Prime which I never played, and I'm happy about it: I would be sad if I knew I've completed the whole MetDroid holds and there's nothing more like this...

07-15-2013 at 11:02 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
CrazyDiamond
Level: Delver
Avatar
Rank Points: 38
Registered: 06-27-2004
IP: Logged
icon Re: MetDROiD (0)  
zex20913 wrote: there is clearly a large amount of effort put into this hold, and though it doesn't reach the height of geomatrx's later MetDROiD holds, it is a great first hold--I'd put it among the top ten in that category, for sure.
So which are the other holds of this category? I'd like to play them.
Thank anyone for the replies. :)

[Last edited by CrazyDiamond at 07-15-2013 11:08 AM]
07-15-2013 at 11:08 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: MetDROiD (+1)  
As far as I know, there is only MetDROiD, MetDROiD Prime, and MetDROiD Prime: Echoes. He had some other hold in the works that apparently was never finished. I agree, these holds were awesome, for Metroid fans at least :)

____________________________
-Logan
07-15-2013 at 04:29 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Kyp
Level: Delver
Rank Points: 33
Registered: 10-30-2008
IP: Logged
icon Re: MetDROiD (0)  
I don't want to break your hopes, but I found Metdroid Prime slightly disapointing.
It's the Metdroid I liked the least.

[Last edited by Kyp at 07-19-2013 09:12 AM]
07-17-2013 at 12:36 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Matt2k
Level: Goblin
Rank Points: 26
Registered: 01-11-2006
IP: Logged
icon Re: MetDROiD (0)  
How do I download this?
03-31-2015 at 02:02 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Insoluble
Level: Smitemaster
Avatar
Rank Points: 1639
Registered: 09-04-2014
IP: Logged
icon Re: MetDROiD (+1)  
Matt2k wrote:
How do I download this?

Go to the first post in the thread. The author of that post is admin. The link below should take you directly there.
admin wrote:
Slightly under the admin user name (it is to the left of the post) should be a link to the file to download.

Alternatively, if you have an active Caravel Net account, you can go to the change location screen in game and download it directly from there. Either way, you'll have to go to change location and either download it (if you have an active Caravel net account) or click on import and navigate to the folder it is in.

____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text


[Last edited by Insoluble at 03-31-2015 02:49 AM]
03-31-2015 at 02:31 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 1322
Registered: 06-14-2005
IP: Logged
icon Re: MetDROiD (0)  
Or you probably have .hold files associated with DROD already, so you could just try to open it and it'll automatically import. You'll still have to go to the change location screen, though.
03-31-2015 at 01:33 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
lepke1979
Level: Goblin
Rank Points: 21
Registered: 05-04-2015
IP: Logged
icon Re: MetDROiD (+1)  
This was fun. I did find a handful of rooms to be tedious. And more checkpoints in some rooms would have been nice. Overall I found it enjoyable. Key 9's location was a little evil though. Hunted for that a bit longer than I care to admit.

Also checked the restore screen so much for the map, I almost wish it was a hotkey.

[Last edited by lepke1979 at 01-15-2016 06:27 AM]
01-14-2016 at 08:53 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Tuttle
Level: Smitemaster
Avatar
Rank Points: 1546
Registered: 02-22-2003
IP: Logged
icon Re: MetDROiD (+2)  
Bit late for you now, but the forum does have an undocumented map function: http://forum.caravelgames.com/map.php

The catch is that it doesn't know where you have and haven't been, so unless a hold is marked hidden-until-explored (e.g. the official holds), you see everything up front.
01-14-2016 at 10:04 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
Chaco
Level: Smitemaster
Rank Points: 3632
Registered: 10-06-2005
IP: Logged
icon Re: MetDROiD (+1)  
lepke1979 wrote:
Also checked the restore screen so much for the map, I almost wish it was a hotkey.

You could also just single-click the mini-map on the left side of the screen - either the room you're in, which brings up a big mini-map of the whole screen, or a room on the mini-map (either in the original box or in the big overlay) which will show a preview of that room in the main DROD screen.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

01-14-2016 at 10:28 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
lepke1979
Level: Goblin
Rank Points: 21
Registered: 05-04-2015
IP: Logged
icon Re: MetDROiD (0)  
Tuttle wrote:
Bit late for you now, but the forum does have an undocumented map function: http://forum.caravelgames.com/map.php

The catch is that it doesn't know where you have and haven't been, so unless a hold is marked hidden-until-explored (e.g. the official holds), you see everything up front.

Ah crazy. And thanks...I probably wouldn't have used that though to keep the mystery so to speak since I don't have a Caravel subscription yet (will probably get it later this month).

I didn't mention it prior, but I find holds like this insane (in a good way), sometimes. Maybe it's easier than I think since I never made a hold, but the way people are able to connect rooms is something else.


Chaco wrote:
lepke1979 wrote:
Also checked the restore screen so much for the map, I almost wish it was a hotkey.

You could also just single-click the mini-map on the left side of the screen - either the room you're in, which brings up a big mini-map of the whole screen, or a room on the mini-map (either in the original box or in the big overlay) which will show a preview of that room in the main DROD screen.

I was playing it in KDD. While the map will come up if you double click it, it was hard for me to make out how the tiny walkways connect in a lot of areas. The click on the room option didn't come about until TCC I think.

Could have played it in TCC or later I guess, but figured I'd play it in what it was originally created for.
01-15-2016 at 06:24 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
12
Page 3 of 3
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : MetDROiD (Maze/Adventure/Novelty)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.