I've recently replayed through this hold, to get it onto my "
Conquered"
list. In doing so, I found some things that would have been fixed had this hold gone through the HA process.
1. There is at least one backtracking issue--in the room with Gate 12, you can cut some tar after clearing the room. Exiting to the west means you'll need to restore.
2. There is at least one super-major backtracking issue. If you use the restore function (or cheat by observing the gate colors) you WILL become stuck after the "
mother brain"
fight. By the way, I just realized how awesome that punnery is. You'd need to restore to solve this. And restore far.
3. The hold holds up. Yes, there are a lot of unconquerable rooms. Yes, brained monsters everywhere is kinda annoying. But there is clearly a large amount of effort put into this hold, and though it doesn't reach the height of geomatrx's later MetDROiD holds, it is a great first hold--I'd put it among the top ten in that category, for sure.
You should play this hold.
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First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy