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Caravel Forum : DROD Boards : Architecture : Custom Element Contest Compilation (Work to be done)
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mauvebutterfly
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File: Custom Weapons from Contest.hold (31.6 KB)
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icon Re: Custom Element Contest Compilation (+1)  
I thought I already gave permission. People are free to use the briar seeds however they want in their own holds.

People also have my permission to use the custom weapon token included in this post however they want.

This token allows switching between:
sword
rocket launcher
fire traps
net
briar seeds
girkle gun (from the take five contest; it never appeared in the custom element contest, although it could be seen as an implementation for "That Familiar Feeling")

Additionally, it includes a "blank" weapon token that can be used to store a weapon, although doing so will disarm the player.

Unfortunately, the custom weapon token is incompatible with regular weapon tokens, and will reset the player's weapon to be the sword at the start of the room.

As an additional warning, leaving the room with a non-sword weapon will cause you to be disarmed in the next room unless that room contains a script that resets the player's weapon to the sword. Note that the custom weapon tokens themselves already do this, so there is no issue as long as all rooms contain a token and exits to levels without the token have been given a re-arming script.

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106th Skywatcher

[Last edited by mauvebutterfly at 05-10-2017 12:52 PM]
05-10-2017 at 12:51 PM
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Nuntar
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icon Re: Custom Element Contest Compilation (0)  
Yes, permission is granted for anyone to use the Bombette, but with a strong recommendation that only the updated version (does not explode onto walls) should be used.

You've uploaded Crimson Moon's entry instead of the compilation, since he also used "Custom Element Contest" as his hold title.

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50th Skywatcher
05-10-2017 at 02:10 PM
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Xindaris
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icon Re: Custom Element Contest Compilation (0)  
Aagh, I forgot the one I was supposed to upload was the one with the word "The" at the start! It's the correct one now, sorry. Now it should be possible to see all the stuff I talked about in that post about the update.

I'm under the impression everyone's ok about it but I just want to be doubly sure about the permission stuff.

Thank you mauvebutterfly!

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109th Skywatcher

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05-10-2017 at 03:11 PM
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Lucky Luc
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icon Re: Custom Element Contest Compilation (0)  
Huh. Thought I had done this before, but apparently not. So yup. Giving permission to use and modify pixies both script- and graphics-wise. The same goes for everything I make and upload here, by the way, unless specified otherwise I guess.
05-10-2017 at 04:42 PM
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disoriented
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icon Re: Custom Element Contest Compilation (0)  
Yes I am ok with anyone using the firetrap creators, the Net, and the Unidart, as long as Crimson Moon and iQubic feel the same way.

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05-10-2017 at 08:18 PM
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Dischorran
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icon Re: Custom Element Contest Compilation (0)  
:yes

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05-11-2017 at 02:19 PM
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hyperme
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icon Re: Custom Element Contest Compilation (0)  
People can reuse my custom elements if they want.

Rockets have been reused already so the spirit of co-operation is already alive.

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Qzvlkx?
05-11-2017 at 06:29 PM
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mauvebutterfly
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File: Uni-Dart Splitter.png (1 KB)
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icon Re: Custom Element Contest Compilation (+1)  
Not my best work, but I finally got around to making an icon for the uni-dart splitter custom element.



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106th Skywatcher
06-06-2017 at 10:22 AM
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mauvebutterfly
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icon Re: Custom Element Contest Compilation (0)  
I did some testing on all the puzzle rooms in the hub:

Click here to view the secret text


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106th Skywatcher
12-03-2017 at 05:39 AM
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Xindaris
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icon Re: Custom Element Contest Compilation (0)  
UPDATE UPDATE UPDATE

I have added ALL hub puzzles and reconfigured the relevant things to all hook up properly. That said, all these new puzzles and the old ones need some testing, PLEASE.

I had a dumb idea for how the hold ends: The player chooses one of the custom elements to "take along" to deal with the situation outlined in the introduction, or can choose to not take anything at all, resulting in things going exactly the same as they did at the beginning. It's going to take some more doing but I'm hopeful that the results will be entertaining when I'm all done.

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109th Skywatcher

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[Last edited by Xindaris at 03-26-2018 11:02 PM]
03-26-2018 at 10:12 PM
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Nuntar
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icon Re: Custom Element Contest Compilation (+1)  
It's impossible to reach Pixie Desert in the current hold, as you've left in a testing NPC that teleports the player to the other side of the blue door.

I've solved all hub rooms except 8N3E and 6N3E. All seem fine except for a lack of checkpoints.

5N3E is the only one I'm not wild about. There is a fast and easy solution (face NW for the west group and vice versa) but this isn't obvious, so players might end up taking a laborious but safe solution. One possible fix is to replace the bottom row of each 3x3 group with another row of pit.

4N3E might be a bit off-putting to some as a trial-and-error room; fortunately there isn't much available to try, and one possibility happens to work. I didn't use the (18,13) pressure plate in my solution.

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50th Skywatcher

[Last edited by Nuntar at 03-10-2019 09:04 PM]
03-27-2018 at 02:35 AM
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Xindaris
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icon Re: Custom Element Contest Compilation (0)  
Derp, I forgot I put that in to test whether the "end text variable" was doing what it was supposed to. I've uploaded a hotfix for "can reach the #1 entry again".

Thank you for taking a look :) I'll try and remember to add checkpoints the next time I work on this, and poke at 5N3E.

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109th Skywatcher

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03-27-2018 at 02:49 AM
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Xindaris
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icon Re: Custom Element Contest Compilation (0)  
UPDATE?!
-Added checkpoints to "hub puzzle" rooms
-All "hub puzzle" room scrolls now have actual text (not guaranteed to be good text).

It's not what I'd like to really get done to finish this thing up, but it's a step of progress, which is better than could be said for quite a while.

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109th Skywatcher

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03-10-2019 at 09:01 PM
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Nuntar
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icon Re: Custom Element Contest Compilation (+1)  
I've solved the two hub rooms I didn't solve before: 6N3E and (with Aquator's help) 8N3E.

6N3E seems fine, no issues really.

I solved 8N3E in a strange way that may be unintended:
Click here to view the secret text


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50th Skywatcher
03-10-2019 at 10:58 PM
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Xindaris
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icon Re: Custom Element Contest Compilation (0)  
Well, the intended solution for 8N3E
Click here to view the secret text

but basically any solution that at least uses a conveyor one time is good enough for me.

I'm planning to probably turn the 3x3's in 6N3E into 2x2's by cutting the upper and outer roaches from them, hopefully making any unintended but tedious solutions less so?

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109th Skywatcher

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03-11-2019 at 12:12 AM
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