Dragon Fogel
Level: Smitemaster
Rank Points: 2467
Registered: 06-21-2014
IP: Logged
|
Re: Snakes + invisibility + brains + blocked path map = tears. (+2)
Have not checked in the beta yet, but glancing over these rooms in 5.1.0.6512:
1. Smallsome Swicks, Shallow Down 1S1W
No reason this should be unsolvable. You can escape the snakes without being in brain range, and you can kill the snakes in the upper-right corner once the brains are gone. Should still be tested, but I don't foresee any problems.
2. Unfortunate Architect Compilation, Restricted Resources, 1N1E
Unless you deliberately drop trapdoors, the brain pathmap doesn't break until you cross the force arrow. Once you do, you can't get west of the snake while still being in range of the brain. So I think the only effect is that you can kill the snake in the force arrow passage, which is not a major factor in the room as far as I can tell.
3. Beethro and the Secret Society, The Headquarters 1E
In my demo, Beethro is only in range of a brain with a snake out of visibility range at one point, and at that point the snake only has one direction to go.
4. The Consequence, Primary the First 2N
In my demo, I am only in brain range briefly. At this time, most moves give the snakes only one movement option. There is only one turn where a snake has multiple options, and at that point it is blocked to the north and to the west.
|