This hold is actually quite nice for a first hold. It does suffer from problems such as sparse, rectangular rooms and tediousness in puzzle solution and horde management, but it is interesting and does have a plot of sorts, which help tie the rooms together a bit more in theme and in tone.
Some problems with the hold:
*It's quite clear more time was spent polishing the later levels than the earlier levels
*Some rooms and levels may not be aesthetically pleasing, and fog or darkness can obscure room judgement
*There is a pretty nasty difficulty spike upon hitting the Artiminy, the last "
content"
level
Some good elements about the hold:
*Secrets are not always hidden in the traditional manner
*Some of the rooms are actually clever puzzles
*Plenty of optimization potential
*The story adds to the hold instead of clashing with it
Stuff to watch out for:
*Suddenly teleporting-in enemies and reinforcements
*Lunacy of the particularly noisy kind (orb noises)
*Slayer manipulation and killing
Overall, this is a pretty good first hold. This represents a good hold, and although I wish Chaosgamer had allowed the hold to be beta-tested by more people, this represents a completed project of reasonably good quality and I think it should be met with encouragement instead of resentment.
The architect has room to improve and polish, but I have confidence that his next productions will be even more interesting and clever.
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