Tombot wrote:
Puzzles involving seeps, puzzles involving slayers, puzzles involving snakes and puzzles involving halph. . . .
These are interesting puzzle
classes, but I don't see actual interesting specific puzzles in them needing this element. Maybe I'm not creative enough, but everything I can think of can be done pretty similarly with regular crumbly walls, tar, or doors.
Again, I don't say that I can think of everything, but I'm not making this particular leap somehow.
Such ideas may include herding roach queens into the recently cleared out bramble patch to restrict movement and egg laying.
This looks to me like it can be done pretty similarly with doors.
Beethro might have to be in one area and halph might need to open a door in the other, also not forgetting the fact that halph does not have a sword may stir things up.
Everything I can think of here is still doable with straight up doors, and perhaps with bombs and fuses to trip orbs. Maybe I just don't see where you're going with it.
Trapdoors + bramble may make things interesting as far as luring monsters go and so on.
Maybe. I'm not seeing this one, though.
If you put your mind to it there are lots of uses the bramble, equal to or more than there are crumbly walls infact.
I can probably be swayed, but I think I need you to connect the dots for me.
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I was charged with conspiracy to commit jay-walking, and accessory to changing lanes without signaling after the fact

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++Adam H. Peterson