Finally, I'm able to post on the forum again! The computer system at the hospital I'm working at has strange restrictions on what sites I can access and what I can do.
Glad to hear people are liking this hold. A number of comments:
I know bits of this hold are tough, but I hoped I'd used a decent enough learning curve to sort that out. Maybe not. I'd also wanted to make this hold fun and worth playing for non-beginners too. It's surprisingly hard to make good quality, original and still easy rooms.
I don't see why this hold's existence should deter people (e.g. Patrick) from making beginner level holds/tutorials; the more the better. It can only help to make drod more accessible. On the other hand, I don't know if there's a need for totally comprehensive hold (all monsters and elements fully explained) - back in my day we managed without one. On the *other* hand a hold that explicitly teaches about wraithwing and snake movement would be invaluable (I think Rabscuttle's in the process of doing the latter). I still am unable to solve some of Tim's and Larrymurk's rooms based on serpent movement!
About stealing/copying rooms - is it plagiarism if you're borrowing from your own work? And besides, the hold I think you're referring to (orthogonal square tricks used in Bugged?) was made after I'd made the room in Smitemastery 101 and is not a released hold anyway. No matter.
I wasn't aware it was possible to kill the instructor in the last room - I had no part in that room's creation. However, it should be possible to kill him elsewhere.
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