I've been working on this throughout the week and finally finished it today. Wow, what a journey.
This hold is really big. Normally with big holds I find that balance kind of gets thrown out towards the end, but that wasn't the case here. Despite optimising fairly well throughout the hold (or at least I like to think so) I still felt pressured all the way to the final level. This is not an easy hold.
I also really enjoyed the clever way many of the DROD RPG mechanics were being used throughout the hold. The use of mimics was particularly interesting.
There are a couple of criticisms that I have, however. First is that the puzzles, while fun, disrupted the flow of gameplay. This didn't happen too often, since most of the puzzles were reasonable, but there were a few moments when I knew that it was optimal to do a puzzle right then and I really didn't feel like doing it.
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×The arena and, unfortunately, the final boss were both things I just had no interest in trying to figure out.
The other issue I had was probably unavoidable given the scale of the hold: there were too much stuff available at any given time. It can get exhausting having to check 4 or more levels for potions/keys/gems before being able to make progress, with all of the walk time required even with the rapid travel system in this hold. I think this is the main reason why I enjoyed the hold more up until the start of level 7.
This hold does feel more like an RPG than a lot of other RPG holds that I've played. There is enough of a story to keep the game moving, the world is alive with other people doing things in the background, and each new level has some thematic threads running through it making different zones actually feel different from each other. Overall it's a very fun hold and I'm glad I played it.
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106th Skywatcher